Now I don't know if u played smackdown 2 but there was an option to make a striking combo in CAW. There were three slots for strikes and when u press the striking button the moves were executed one after another and it was like a combo So what I'm sugesting(hopefully noone gave the idea yet) is PWX has a graple combo editor or something. My idea is that the gamers would be able to make combos and execute them with one button.There should be like 3 or 4 slots and u can add moves there that way u can do the 3 amigos or 3 german suplexes I don't think that's too hard to do and it would sell the game a lill bit more.I said that those moves should be executed with 1 button I meant that a player should be able to chose a combo instead of an ordinary move for his finisher I hope I anin't buggin anyone maybe it was already done in other games that I can't remember or the idea was already givven but would the PWX crew think about adding tht feature please?
Maybe u like it but it's up to the programing team if they like it but I think it ain't that hard to do I mean it's just putting one animation after the other and maybe adding some impact that's all.
That combo idea is in every smackdown game so far actually(just the base striking part). I see that you expanded it to include grapples. It would open a can of glitch-worms. I'd like a tree of woe into tombstone piledriver... It would make the move much more do-able for my caw.
Look I don't think it's that hard to do especially after smackdown series made it with the strking system and all.There should be almost no glitches just the oponent that's doing the move stays on the other guy and does not release the graple.
Strike combos are easy to do. The programming team are MMA nuts and they push for adding strike combos every chance they get. My opinion is that all grapple positions and reversals have to work well before we add something not-so-essential as strike combos. I figure we need to get the hard-to-do stuff working properly before the easy stuff gets more attention.
Chain Grapples aren't currently the team's number one priority in terms of grapple moves. Give 'em time to hash out the things they need to, then they'll try making a chain grapple demo work or something.