In virtually every match, when wrestlers are hit near the ropes, they may stumble onto them or grab hold of one of them to prevent falling onto the mat, like, for example, after Kerry von Erich landed on Jimmy Garvin's intentionally raised knee at superclash 1. Similarly wrestlers will hold onto ropes for support and stability as they get up off the mat, perhaps resting on them to regain energy. Often as well, one wrestler may push another against the ropes either during a tieup or after he has picked him off the mat by the head, and then strike him at close quarters, choke him on the top rope or whip him across the ring. Falling onto the ropes is a feature included in many existing games, but its usually just a single selling animation for when someone is struck near the ropes. Will PWX include more complex rope interactions?
This is slightly related, but I'd really like to see Mick Foley's running clothesline where both wrestlers tumble to the outside over the top rope. That might be difficult to do, but that's always been one of my favorite ways to see the action move outside in a believable fashion ;)
[quote][cite] undertaker666:[/cite]sd2 had a great interaction with the ropes, you had a set of moves when your opp was using them to rest. like the guillotine choke.[/quote]
I remember that! I also remember wondering why something so cool was in a Smackdown game and not in anything AKI or Spike had done.
RAW 2 had an entire 4-direction+Special grapple set for the "Against the Ropes" situation! See, RAW 2 is quite underestimated in its crappy execution of good ideas.
[quote][cite] fullMETAL:[/cite]RAW 2 had an entire 4-direction+Special grapple set for the "Against the Ropes" situation! See, RAW 2 is quite underestimated in its crappy execution of good ideas.[/quote]
Didn't it even have a chair grapple against the ropes? Pretty sure it did.