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      CommentAuthorfullMETAL
    • CommentTimeMay 8th 2011
     
    Welcome to Wrestling Gamers United Newsletter #478!
    RESKINNED

    So while the lead PWX programmer has his hands full with the next build (coming tomorrow YAY!) I've been staring at the PWX Uprising experience in general. Just the overall look and feel of the presentation. The menus in particular have been bugging me as of late. They were originally done as placeholders to meet a tight deadline and never intended to be the final product.
    A while back I asked the talented and seductive Jesse Justice to draw me some new character illustrations for the menu and I loved them immediately. They gave a whole new feel to the look of the game and a sense of fun that was missing.
    I think Uprising should reflect the people behind it and I'd like to think that our scrappy little project is the wrestling game equivalent of early ECW struggling to get that first Barely Legal PPV off the ground.
    So I'm looking at things like old wrestling posters and menus for games like Shank and Freedom Force and I'm picturing Uprising presentation "feeling" like a mix of those styles. I think it would fit perfectly. And I want to learn how to draw.
    STU APPRECIATION WEEK

    So this week is Teacher Appreciation Week. What teacher in the history of professional wrestling deserves more appreciation and respect than the Legendary Stu Hart.
    3 STAGES OF CHAIR

    I can't remember if I told you guys about this before but the steel chair weapon in Uprising was originally modeled with three different levels of damage associated with it. Blood, too, but that's another story.
    Up until recently we never made use of the damage modeled chair in the game. The good news is that we've integrated this wonderfully "new" dynamically damaged chair to the latest build of Uprising. So that's cool, yes?
    In the meantime and in between time, that's it, another edition of Wrestling Gamers United.
    Thank you for your support,
    Dave Wishnowski