I'm uploading a new gameplay clip in the next 24 hrs and I'll post a message here when it's up. It's a short sequence of animations and I wanted you to see for yourselves exactly where we are and how CLOSE we are to release.
A few notes about the vid:
-ignore the numbers and crap near the top of the screen. That's debug info for the programmer. The vid is from a programmer's development build. -You'll notice art assets missing. We're putting all that stuff back last. -All art is ugly. We only have rudimentary shadows turned on in this build with no fancy lighting or skin rendering shaders turned on either.
So do you see what I mean about it not being good enough to ship yet? Can you see the characters slipping out of place ever-so-slightly at times? This is all tedious trial-and-error stuff we are polishing frame by frame.
My attention was drawn to the dimensions of the ring however — the structure looks quite significantly oversized. Do you plan to include more "intimate" squared circles in the full release?
The ring size confounds me as well. I think where we went haywire was when we referenced the real life units of the biggest WWE ring when modeling the ring. On the plus side, plenty of room for War Games down the road!
And, yes, expansion packs HAVE to take less time simply because we wont have to build an entire wrestling game from scratch. Five times.
Just saying... I hope that's not the in game camera angle because I don't think I can play like that. Aside from that thanks for the video, gives me hope for this game.
@CaMacKid: We have some more camera work to do so please feel free to post links to videos of wrestling games with camera angles you prefer and we can take it into consideration. Thanks!
Our lead programmer is a big supporter of Blender and seeing as how we are supporting the .x format it's possible you may be able to at least some basic modeling mods to PWX.