Welcome to Wrestling Gamers United Newsletter #448
1) Hi! Bye!
1) Hi! Bye! ******************* Short newsletter this week. I've got ten hours of work to get done in two hours. All the time management skills and productivity apps in the world can't compete with the Law of Parenting. Today my PWX task is bug hunting. The latest build of Uprising uncovered some bugs in the bigger and more complex moves. Some of our move animations have up to three separate breaks built in to them for future use. They were put there so that we could one day add all sorts of reversal points and even chain wrestling to the game engine. However, there is sometimes the tendency for the animations to skip segments resulting in some pretty jerky looking moves. The good news is that the problem may reside in a simple data file that I was responsible for editing. Whoopsie! The bad news is that the only way to fix it is to manually look line by line through the data file while cross referencing another data file for errors. Poop.
So please excise me while I get out of here and back to work on Uprising. I'm told by our programming lead that this is the last remaining major issue with the game system and that we can start to relax about finding any new critical problems. Fingers...they are so...how do you say? Ah yes...crossed.
In the meantime and in between time, that's it, another edition of Wrestling Gamers United. Thank you for your support, Dave Wishnowski
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Smashing news about the multiple reversal and chain wrestling possibilities. Once the current wave of bugs are accounted for, adding such features should incur fewer difficulties.