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    • CommentAuthorlchr788
    • CommentTimeSep 28th 2010 edited
     
    Hey Dave,

    No offense but I have kind of forgotten about Pro Wrestling X. I still have faith though. I respect you and the team for what you guys are doing and what you want to do though. I was wondering if you could answer me a few questions?



    1. What percentage are you at from releasing the demo/game right now? (Example 1 being lowest and 100 being highest)

    2. What still needs to be done so that you can release it? Like what do you have to fix, put in and or take out so us fans can finally get our hands on it? Like can you give us some examples?

    3. How come there is such a lack of information and media and updating of the site here and on Facebook? Again no offense but almost a decade of working on the game there should be ALOT more material to be shown for this game.

    4. This may be a personal question and if you don`t wanna answer that is fine but what (was/is )the budget for this game to be made? An estimation will be fine.

    5. How many moves will make it into the demo? Are we talking hundreds or thousands?

    6. What has been or have been the hardest things while making this game?

    Thanks in advance!
    •  
      CommentAuthorPWX_Dave
    • CommentTimeSep 29th 2010
     
    Hey there!

    I'm happy to answer your questions as best I can:

    1. What percentage are you at from releasing the demo/game right now? (Example 1 being lowest and 100 being highest)

    95%

    2. What still needs to be done so that you can release it? Like what do you have to fix, put in and or take out so us fans can finally get our hands on it? Like can you give us some examples?

    -AI can be improved
    -Collision bugs gotta go
    -Minor graphics bugs that while not critical to gameplay would make the game look ghetto if we shipped it as-is


    3. How come there is such a lack of information and media and updating of the site here and on Facebook? Again no offense but almost a decade of working on the game there should be ALOT more material to be shown for this game.

    We just simply have our heads down and focused on the game itself. In the past we feel we spent too much time pushing out promo material to the point it affected our actual game development focus.

    4. This may be a personal question and if you don`t wanna answer that is fine but what (was/is )the budget for this game to be made? An estimation will be fine.

    Trick question. A LOT has been spent on various prototypes and iterations of PWX ($300k+) and a lot of that work will never be released. But the final version of Uprising and it's assets (art and code) cost me a relatively small portion of the total spent since we started.

    5. How many moves will make it into the demo? Are we talking hundreds or thousands?

    The final count isn't done yet as moves are still being added that we didn't think would originally make it. We'll have a final count for everyone before we release. It won't be thousands.

    6. What has been or have been the hardest things while making this game?

    Finding the right people to do the job and raising the money to pay them.
    •  
      CommentAuthorfullMETAL
    • CommentTimeOct 2nd 2010
     
    I'm still waiting on a real discussion about Belts. ;)
  1.  
    Then let me be the first to start one by saying that you should add cool belts. Take for instance the Million Dollar Belt. That is my favorite belt from the WWE.
    •  
      CommentAuthorPWX_Dave
    • CommentTimeOct 27th 2010
     
    See, I want belts, too, but there is no reason to have them in Uprising because the only venue is a warehouse with no crowd so what title exactly would everyone be fighting over? I'm open to some creative solutions though so fire away if you have them!
  2.  
    Well first off I thought you were making a venue with a crowd and stuff. Second, can you explain a little bit more about the creative solutions part? I am confused.
    • CommentAuthorlchr788
    • CommentTimeOct 28th 2010
     
    Crowds will not appear in PWX demo or PWX Uprising.
  3.  
    Then let me ask this. When the game is released, Is it possible for us users to model and code arena's with crowds?
    • CommentAuthorlchr788
    • CommentTimeOct 28th 2010
     
    I would think but we need a confirmation by the man himself...........Dave.