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Vanilla 1.1.2 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    I am new and am interested in this game. I just need to know one thing about it.

    Is it open-source (open-source = add your own models, themes, graphics, etc.)? If so, will 3DS format be supported in it?

    The reason I ask is because I would love to have my own non-wrestling characters fight against wrestling characters. How cool would that be?

    Anyway, thanks for a reply in advance.
  2.  
    lol, dude I want to be mean or anything, but this isn't Mdickie games. 3DS does not support skeletal animation, and will defeat the purpose of having multiple characters that share the same skeleton with THOUSAND'S of animation. The only way 3ds will be supported, is if you use them for static meshes with no animation, like weapons and props......
  3.  
    What formats are supported then? And is the game open-source?
    • CommentAuthorlchr788
    • CommentTimeAug 30th 2010
     
    Do you know anything about open source? Mr.OpenSource? Email me at nekidsnake@aol.com.
    •  
      CommentAuthorPWX_Dave
    • CommentTimeSep 3rd 2010
     
    Sorry for the late reply, MrOpenSource! We're testing the water with the openess of our first game, Uprising. We plan to leave all textures and audio freely accessible for starters. Ideally we'd like to leave it all open including models, animation formats, and even some sort of scripting access to allow gameplay tweaking. But we have to balance that openess with protecting our assets and paying back our investors. Baby steps.

    That being said we are looking to offer some basic assets in a format that is easily edited by modders without access to high end 3D software. We ended up building our own game engine using the Direct X format for virtually everything.
  4.  
    Thanks for your answer, PWX_Dave.

    Be sure to lace your game with anti-piracy software. I say this because there are a lot of people just waiting to upload this game.

    Anyway thank you so very much.
  5.  
    Dave, isn't it planned to make CAW creation very easy with regard to uploading textures? I remember seeing a Sting texture as an example.

    As for piracy, you guys should do something similar to what Adam Ryland does with his games, which is to require an online eLicense.
    •  
      CommentAuthorPWX_Dave
    • CommentTimeSep 7th 2010
     
    Yes, textures will be left wide open and easily replaced if you wish.

    I'm not familiar with eLicense. Thanks for the tip!
  6.  
    One more question, PWX_Dave.

    Will there be titantrons? If so, leave them open. That will be the coolest.
    •  
      CommentAuthorPWX_Dave
    • CommentTimeSep 8th 2010
     
    Not yet. We have video playback support in the engine but there is no titantron in Uprising. However, we'll make sure to leave video screens open for video import when we give you guys the first venue that supports them which will be the second or third venue after the initial Hammerlock.
  7.  
    Awesome!

    I can hardly wait to play this game.
    •  
      CommentAuthorPWX_Dave
    • CommentTimeSep 9th 2010
     
    Thanks!
  8.  
    You are very welcome.

    With this game, I can finally add any character I want. Be it Non-Wrestlers or Wrestlers.

    I am now going to die happy with this game.
  9.  
    Is there going to be a second installment of Pro Wrestling X: Uprising sometime in the future? If so, I hope it is well funded and has an arena with entrance videos.
    • CommentAuthorlchr788
    • CommentTimeNov 15th 2010 edited
     
    The first installment has to come out first!
    •  
      CommentAuthorPWX_Dave
    • CommentTimeNov 15th 2010
     
    Yeah we wanna keep rockin' with PWX now that we're going to have a (hopefully) solid game engine to build from. We've already got a great small indie venue scheduled to get put in PWX next and while it doesn't have a screen for entrance videos I wouldn't rule it out yet either.
  10.  
    Ok, then let me ask this since there are no entrance videos. is there entrances animations or isn't there?
    • CommentAuthorlchr788
    • CommentTimeNov 17th 2010
     
    Not for the demo or Uprising but the plan is to have them for the full Pro Wrestling X game!
  11.  
    Dave,

    I will not pester you about the release date. I will tell you that I have hopes that it will be released this christmas.
  12.  
    Which 3d format is best for skeletal animations if 3DS doesn't support them?
    •  
      CommentAuthorPWX_Dave
    • CommentTimeNov 24th 2010
     
    I'm expecting a new build this weekend and then I'll have a better idea about a release date. By Christmas isn't impossible but I wouldn't bet my life on it.

    All animations right now ultimately end up in .X format. It works perfectly for our first game and we'll be rewriting the animation handler for the next game/expansion so we can gain even more control over the animations.
  13.  
    I just thought I'd ask this, Dave.


    Are we going to be able to assign announcer audio to wrestlers when the entrance expansion pack comes out? Example: "From _______, _______, Weighing in at _______ pounds, He is the __________, and so on."



    Another thing is will we be able to make custom hometowns and such?
    •  
      CommentAuthorPWX_Dave
    • CommentTimeFeb 17th 2011
     
    Great question. Thank you.

    Yes, once we implement announcer audio you'll have customization options in that area. What I'd like to do is just give you the freedom to completely overwrite the announcer audio entirely and import your own totally custom introductions.