Welcome to Wrestling Gamers United Newsletter #435
1) When it rains 2) New TNA Game 3) No Trade in Value
1) When it rains ************* ...it pours! It's no secret we've been struggling with animations and art content these past few months and it seemed liked it would be a monumental achievement to get everything working in just one format and in one game engine. Well this week the floodgates opened as test after test had our art and animations running perfectly not only in our own engine but also XNA (Xbox 360), Torque, Unreal, Unity, and the list goes on. I can't tell you how often I've been told over the past few years that we were screwed and all of our art content needed to be scrapped. It's nice to know that hundreds of animations and character files will not be put out to pasture after Uprising and can be carried forward now. I also found some lost taunt files in the process. PWX crew will get a kick out of seeing the "Tim got scared by the sign guy on Willingdon" taunt again.
2) New TNA Game ******************** Review for the "new" TNA game for PSP is up:
3) No Trade in Value **************** Eric asked me to write a brief history of PWX development for the new website (it's coming, it's coming) so I started digging up the old newsletters looking for various milestones to write about. It's true what they say about how you generally forget the hard times as you get older. It's been a hell of a journey and I'm so incredibly thankful for everything this project, what started as a juvenile dare, has brought to me and my family. The people I've met and worked with that I otherwise never would have known. The fans, my god, the fans. You guys saved my ass and this project more than once. I've worked with great crew as excited as I was to get a chance. I've had CEO's of the biggest game companies in the world take me for lunch and offer advice. I've presented to the Olympic committee. I've made deals with childhood heroes. I've seen parts of the world my parents never did. Without a formal business education I've raised more money than my father made in the last ten years of his hard life. All because you and PWX encouraged me and had my back. If AKI themselves walked up to me and said, "We made No Mercy 2. You can have it to use for PWX in exchange for all your memories of PWX." I wouldn't take the deal. Not a chance. Even the awful memories make me smile in hindsight. No game can ever be worth more to me than the experience of getting here.
In the meantime and in between time, that's it, another edition of Wrestling Gamers United.
Thank you for your support, Dave Wishnowski
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Wow, I'm sorry if it sounds ridiculous, but I truly believe that the third one would make a great in-ring promo. Anyway, keep up the outstanding work and kudos to the whole team!
It is pleasing to be told that the animation count remains high. Hopefully, the finished product won't suffer from an oft-found problem in wrestling games; CAWs with generic, ill-fitting movesets. Too frequently one encounters games in which all wrestlers perform in an overly-similar manner, save for differences in their finishers alone. (As an aside, I should add that a varied and multifarious grappling engine helps to avoid this problem as well.)