Welcome to Wrestling Gamers United Newsletter #427
1) Oh Behave 2) Give 'em the Axe
1) Oh Behave ************* I'm finally getting to do more of the fun game design stuff on PWX as Uprising nears it's release. This week we started upgrading the AI behavior of the CPU controlled wrestlers. Previously every character would simply behave the same way but now we're digging a bit deeper and giving each character a little more personality. I love doing this nerd stuff. Things like determining percentages for actions in any given state. Drooooool. We're talking homemade-Fire Pro-shirt-practiced-pronouncing-Toukon-Retsuden levels of geekdom here. The lead programmer thought he was burdening me with the task of designing each character's behavior but I jumped at it.
2) Give 'em the Axe ******************** So we managed to save our old animations and fix the animation bugs in Uprising. Woohoo! The bad news now is that we may have to choose between increasing load times and file size or (gasp!) replacing two of the Uprising characters before release. No worries, though. Might be nice to freshen up the roster a bit for those of us who have been staring at the same eight wrestlers for the last few years.
In the meantime and in between time, that's it, another edition of Wrestling Gamers United.
Thank you for your support, Dave Wishnowski
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When doing a full game, have you considered making the AI programmed in the game, as is the case with King of Colosseum? It can be overbearing for those not interest in dealing with percentages based on situations, but there's enough people out there who would do it that many great CAWs would be available online. It'd especially be great if people are making real wrestlers.