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    • CommentAuthorExor
    • CommentTimeAug 24th 2007
     
    Welcome to Wrestling Gamers United Newsletter #284


    1) Smackdown vs. PWX 2007
    2) Boingy boingy
    3) Link of the Week
    4) Question of the Week



    1) Smackdown vs. PWX 2007
    **************************

    Finally.

    This week the artists got the game engine to bend to their will and we now have the characters
    showing up properly normal mapped and casting dynamic shadows against the ground and each other.
    So from a technical standpoint we have the potential for Smackdown vs. Raw 2007 level of graphics.
    Of course, we don't actually have the time or money to give PWX that level of detail nor do we
    really want to because it would mean raising the required system specs by quite a lot. As I've
    said from the beginning we can't afford to shrink our pool of potential customers if PWX
    is to be financially viable. I gotta say though, even though I've been vocally against spending
    much time on graphics as opposed to gameplay I am very impressed with the results of the recent
    upgrades and I admit that it was very much worth it. The latest playable version looks a hell
    of a lot more pro.

    But with any good news there is invariably some bad. The upgrades done to the engine may have
    given us improvements in important areas like lighting, collision, and loading times, but
    they seem to have broken the animation system somewhat. There is now an unexplained bug causing
    random lag between button presses and animation playback. We can't have that. When I hit the
    attack button while I'm running I want to immediately jump in the air for my cross body attack, not
    slide on my feet for a half second before jumping and missing my opponent. And because of the
    lag bug sometimes the opponent doesn't even sell the attack until after the attacker has passed
    halfway through him. Kinda can't have that in a wrestling game now can we! Ah well, par for the
    course. We haven't come across a problem we haven't been able to fix yet. You come to expect to
    break at least one new thing for every two things you fix.

    In other news the publishers are still calling us. One publisher is really pushing for us to
    release PWX as a very small digital download with a handful of characters and a short story mode.
    They propose we release something and call it PWX: Episode One. They are interested in releasing
    'chapters' of PWX every few months. Another publisher says they would like to release a small
    version as well but in their opinion they would release it for free and offer new moves for
    micropayments. Top Rope Burning Hammer for $.49 cents., that kind of thing.

    But yet another publisher got in touch with us last week about going to Xbox Live Arcade.
    They are a traditional publisher (I guarantee you probably own at least one of their games if you
    own a game console and like fighting games) and they told me they are definitely excited about the
    potential for PWX in some form (more on this later) on Xbox Live Arcade. However, they feel such
    a project would need a 'hook' of some sort in order to make marketing it easier and less risky.
    They suggested focusing on one aspect of PWX and going to market with that first. For example,
    perhaps we focus more on masked wrestlers, hardcore wrestlers, or old school wrestling. In
    hindsight I wish we had spent more energy over the last few years building the PWX community
    instead of lying low. That way we could argue that PWX itself is a popular enough concept
    to make any additional 'hook' unnecessary. Still, when you have the attention of a major console
    publisher you listen to what they have to say before puffing out your chest and getting in their
    face too much. We did take a small amount of time to put together some pics and movie clips to
    show this publisher we could deliver any wrestling project they wanted and the results
    definitely got the crew excited. A publisher wants to know if we can do hardcore? To quote Darrell
    after seeing a new ring and match type we put together, "...it looks like a murder scene."

    But with all that aside, we've got to get this game glitch free and fun before any of these
    opportunities can be acted upon.


    2) Boingy boingy
    ******************

    My super wicked AWESOME web host informed me yesterday (after an email and an irate phone call)
    that all email sent to me in the last few weeks, maybe more, has been bounced back. Only
    one of my email addresses has been working. Awesome. AWESOME! So if any of you tried emailing me
    recently I didn't get it. Nice eh?
    • CommentAuthorExor
    • CommentTimeAug 24th 2007
     
    3) Link of the Week
    ********************

    Think you can whip through Diablo or Super Mario in record time? Well check out the
    list (and videos!) at this site showing record walk through performances for a boat load
    of games:


    http://speeddemosarchive.com/gamelist/FullListt.html

    Thanks to Dratsab for the link!


    4) Question of the Week
    ************************

    A few people posed the same question to me this week and I think you guys might be able
    to help me:

    "How could you show people with one screenshot what makes PWX so unique and special? Because
    one picture might be the only chance you get."

    Good question. Because as much as I love our Hammerlock venue and characters any shot of
    PWX would look like a generic wrasslin' game to most people. So if you could compose one
    action shot of PWX how would you do it?

    Please email your answers to Dave@WrestlingGamersUnited.com and thanks for the support!

    In the meantime and in-between time, that's it. Another edition of
    Wrestling Gamers United.

    Thank you for your support,
    Dave Wishnowski
    •  
      CommentAuthordratsab
    • CommentTimeAug 24th 2007
     
    SDA owns, respek to Dave for referencing me. As for the action shot, if you guys could find a way to include thumbtacks that stick into opponents (as someone mentioned in another thread) body, and blood drips out of their back realistically... I think that would amaze people. Or maybe if you can't do that, show a barbwire ropes match where someone gets thrown into it, and he bleeds from the back realistically at the places he connected with it.
    • CommentAuthorspudz
    • CommentTimeAug 24th 2007
     
    OH NO!!!
    FOR THE LOVE OF GOD DON'T EPISODE THE GAME,NEITHER PUSH IT AS FREEWARE MICROPAYMENTS...
    Some of you probably know how Half Life - Episodes turned out?And with micropayments you single-handedly kill half of the gameplay.Why?Because I (Bulgarian resident,pretty poor too) can download the game,but can't buy the moves...
    Listen to the 3rd one - they rule (ooh,I acted too fast,you probably already did that :D)
    Cool...Sorry
    •  
      CommentAuthorTonzophunn
    • CommentTimeAug 25th 2007
     
    Here's how you compose the shot.

    Set-up P2 on a table in the ring.

    Have P1 mid shooting star press off the hammerlock's little scaffold thing. Maximum height and completely upside down. With a low angle the shot would look a frraking mazing.
    •  
      CommentAuthordratsab
    • CommentTimeAug 25th 2007
     
    [quote][cite] Tonzophunn:[/cite]Here's how you compose the shot.

    Set-up P2 on a table in the ring.

    Have P1 mid shooting star press off the hammerlock's little scaffold thing. Maximum height and completely upside down. With a low angle the shot would look a frraking mazing.[/quote]

    ...WITH THUMB TACKS!
    •  
      CommentAuthorTonzophunn
    • CommentTimeAug 25th 2007
     
    Wait

    OFF A LADDER OFF THE SCAFFOLD ONTO TABLE WITH THUMBTACKS!
    •  
      CommentAuthorMG
    • CommentTimeAug 25th 2007
     
    it's probalby to far but a chair laying on P2
    •  
      CommentAuthorMG
    • CommentTimeAug 25th 2007
     
    how about a suplex off of the scoldenfold

    or

    german suplex of it

    or

    tombstone off the turnbuckle onto the chair

    or

    (if have a cage) jimmy superfly sunka bring back, hardcore style by having P1 jumps of the cage. While P2 lay on a table smashing him throw it, the pic color can have the old fashion look.
    • CommentAuthorsirdingus
    • CommentTimeAug 25th 2007
     
    Whats with all the desire for Hardcore shots?



    Personally I would do a take off of the shot where Bret Hart has Austin in the sharpshooter with the blood running down his face
    • CommentAuthorspudz
    • CommentTimeAug 25th 2007
     
    And add some fire...
    • CommentAuthorSubculture
    • CommentTimeAug 26th 2007
     
    It should show a move or set of moves that you don't get in Smackdown games, something that'll make somebody interested in seeing the rest. At the same time, you should show off the interactivity. Problem is, the main selling part is the way the game is played and reacts, which isn't exactly easily caught in a screencap/image. A montage (sans montage music unfortunately) of scenes will probably help.

    Alternatively, a picture of two of the crew playing the game with massive, cheesy, dorky grins on their faces and Fonz-like thumbs up everywhere. With the words "DIFFERENT THAN SMACKDOWN, WE SWEAR!" at the bottom.

    Perhaps you could do a picture like the old set up with Dane (I believe it was) holding the title aloft infront of a giant X stage with the lighting up. The image straight away said that this was something different to the WWE games. Text would help, with a couple of key points.

    Just a few ideas.
    • CommentAuthorsirdingus
    • CommentTimeAug 26th 2007
     
    Or...

    Write in really big letters; BOOBS!

    Then underneath; Now that I got your attention; PWX
  1.  
    The ideas are great guys, all of them really. But I have to agree that for the longest time I would have loved to see that promo shot with Dane holding up the title with all the lights, confetti, and such brought to life in full 3D with hi-tech mapping and all that jazz.

    With the caption:

    Do you believe?
    • CommentAuthorhacksaw319
    • CommentTimeAug 26th 2007
     
    Boobs! Were!!! Oh wait. Oh nevermind.......



    What about the people without XBL? I just wanna be able to buy my boxed game. And enjoy without having to go through and online licensing crap like Steam. And the buying moves idea was stupid. If people have to go threw the headache of buying moves. No one will buy the game.


    Oh and more thumbtacks. Never can go wrong with thumbtacks. Unless you make them suck, then they would suck.
  2.  
    Hmm. If you only had one screenshot to sell the game I think you would have to set up some sick spot and take a frame from the middle of it. Like if you had one of the masked guys perform a Psycho Driver or some vicious move like that unto Dane or an unmasked wrestling that could make a scared look on their face and do the move onto thumbtacks, lightubes, a barbwire net, or something like that and just have the picture right before Dane starts doing down. So right after the torture rack position. It would just look so emotional and would probably get people really psyched.
    • CommentAuthorsirdingus
    • CommentTimeAug 27th 2007
     
    I don't think promoting extreme violence is the best idea. For maximum market penetration pure wrestling should be promoted. But if this game will have a Mature Rating then I say buckets of blood
    •  
      CommentAuthorvaldik
    • CommentTimeAug 27th 2007
     
    Yo BUYING MOVES SUCKS!!! I mean all it does is waste time and for what? I'm don't care that they will cost 49 cents but I really hate spending my tyme registering downloading and stuff like that
    About the screenshot I think that a good old famous moment of wrestling done with the PWX characters would be great.
    So I agree with the guy that offered the Bret Hart holding Austin in the sharpshooter idea.
    •  
      CommentAuthorMG
    • CommentTimeAug 29th 2007
     
    [quote][cite] valdik:[/cite]So I agree with the guy that offered the Bret Hart holding Austin in the sharpshooter idea.[/quote]

    the Superfly moment I said but a table involded or not
    •  
      CommentAuthorPWX_Dave
    • CommentTimeAug 29th 2007
     
    Hey how about the Superfly moment from the balcony? We just started tinkering with the balcony this week...
    •  
      CommentAuthorMG
    • CommentTimeAug 29th 2007
     
    Yeah and let him do the superfly turnbuckle tunt first
    • CommentAuthorsirdingus
    • CommentTimeAug 29th 2007
     
    Why not just do a shot then with a guy laid out on a table and someone coming down Senton Splash style so its more of an up to date look (kinda like that camera shot of Jeff Hardy nailing Abyss off the top of the TNA logo)
    •  
      CommentAuthordratsab
    • CommentTimeAug 30th 2007
     
    Do something that's PWXish though, don't just take a classic moment and rip it off, make it your own.
    •  
      CommentAuthormifin
    • CommentTimeAug 30th 2007
     
    Something off the balcony >_>
    • CommentAuthorLordTemjin
    • CommentTimeAug 30th 2007 edited
     
    How about a low-angle, mid-flight shot of someone doing a "Razor's Edge" from the balcony, onto some tables, as the audience around the scene goes nuts?

    Or someone doing a 911-style chokeslam(forward impact chokeslam) FROM some high place, again at a low angle and onto SOMETHING, through like a "spectator view".....

    Add the words: "Taking wrestling to new heights."

    Of course, you could always go for the "shadow man" silhouette image of someone walking out from between the giant "X" with some bright lighting from behind him, and add the tag line: "Wrestling's next big thing has arrived."


    Spice it up in Photoshop(or leave it as-is).....and you got money. No blood, or extreme-ness required. Just the thought of how that move's gonna land should be enough to get people to wonder and be interested.
    •  
      CommentAuthorsmblion
    • CommentTimeAug 30th 2007
     
    I think a shot of anyone standing on the middle turnbuckle holding the title belt up with conffetti and flares of camera flashes in the background would be a great screenshot.

    Another good one would be an action shot of someone in a submission (as mentioned). I'd suggest a Boston Crab, with the attacker's back to the camera, and a clear view of the victim in pain, with the exact frame of animation being them tapping, with their hand in the air in mid-tap. I'm imagining something like benoit vs triple H in WMXX, if Triple H had tapped to the sharpshooter
    • CommentAuthorspudz
    • CommentTimeAug 30th 2007
     
    Or like The Bret Hart vs. Steve Austin match.When Steve is screaming in pain with blood all over his face...
    •  
      CommentAuthormifin
    • CommentTimeAug 30th 2007
     
    This is exactly what dratsab is talking about, we're not trying to recreate moments we want something special. Lord Temjin has the right idea. All of them work imo.