This is something I've been thinking about for a while. I've seen competitive games of Super Smash Bros, Street Fighter, Halo, Quake, CS, Command & Conquer, ... of all sorts. But I have never seen a truly competitive wrestling game.
If we took one of the current games like Fire Pro or SDvR the competitive players would all have Burning Hammers and Sharpshooters all around. If we asked the question "What players currently are "very good" at wrestling games?" it would be all the players who spam Stunners and Sharpshooters. It may not seem realistic but in the wrestling game world it works effectively. Not a lot of strategy and balance in most wrestling games.
The very balanced and competitive games like Super Smash Bros keep the cheapness to the minimum and still provide variety as a game. Basically if your a good player you can win with anyone. But in wrestling games you need the high stats and the quick & powerful moves to win.
In WoW there are various classes of characters. Like Warlocks, Warriors, Hunters, and Priests. The classes have advantages and disadvantages against each other. In wrestling games, it's intended that the High Flyers and the Super Heavyweights would offer a diverse match. High Flyers are faster, SuperHeavys are stronger. But really, in most of the games you can create a wrestler with the best and cheapest moves and he won't have weaknesses, or will be too powerful to lose.
I want a discussion on this. I'm not great at discussing but I really want to read responses to my thoughts. Can wrestling games be balanced enough to be part of the competitive gaming scene? What steps should be taken to balance a wrestling game? Is there a wrestling game out there that achieves this or something close? What do you guys think can be implemented in a wrestling game to make it well balanced? Would you like to make money playing wrestling games? =)
This is why wrestling games that DIDN'T have CAW existed back in the day. But yes, a "competitive" wrestling did exist (and it was TRULY balanced...or as close as you could get, anyway...); it was, is, and always will be Tecmo World Wrestling/Gekitou Puroresu!! - Toukon Densetsu (aka JOLZ!!) for the NES.
I think that a modern wrestling game could be competitive, especially for tournaments and such, if they ban CAWs for the tournament. The create-a-fighters in Sould Calibur IV were banned for tournament play.
i think I would have a separate tournament for CAWs as CAWs add a whole new level of interactivity and personal attachment to video games. Imagine having a final match of a tournament between CAWs on an HD projector in front of hundreds of other gamers. Your creation's entrance would provide a lot of thrill and excitement for everyone.
If moves like stunners and sharpshooters are spammed, then those moves are broken. Their damage points need chopped down like a cherry tree to even them out. The only exception to this is for specials or finishers, and to a lesser extent, moves that are "favorites" of a wrestler. The Rock's spinebuster would be more powerful then the CAWdy Rhodes is, but Arn Anderson's would deliver more damage.
What about doing it like in the old AKI games and just not allowing higher stats than to a certain (average) degree? Won't ever get much better than that.
As soon as people see that people take wrestling games serious then we would have one. Then competitive gaming would there and WWE would be back on gamebattles. We wouldn't have it because everybody want to cheat and THQ/Yukes don't want to fix the servers or have spectators. So what is basically gonna happen since THQ got WWE for eight years is that we are either going to recieve the same thing or TNA or some indie company(PWX) or even a major company (Anybody please) make a pure wrestling game. Not from some other engine or wrestling show and we would have a banging competition ring. It wouldn't hard if PWX get a good fan base when it come out and I know I have an entire forum wanting to play it so I got a good amount. Then we can get online going and then on PS3 and XbOX 360 AFTER alot of time on the PC.