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Vanilla 1.1.2 is a product of Lussumo. More Information: Documentation, Community Support.

    • CommentAuthorantrock101
    • CommentTimeMay 17th 2009
     
    hey ive been trolling the forums for around 2 years now finally joined, just wondering is this vapour wear now? never updates on the site anymore lol. and also wheres the fan base it used to be big now its around 5 ppl ?

    ant
    • CommentAuthorsirdingus
    • CommentTimeMay 19th 2009
     
    I think that the abandonment of SSS and lack of front-page updates has more or less killed all the momentum behind this. All the news is done in the newsletter which should be just posted on the main page. You're not the first nor the last to wonder if this project is dead. It is alive and well but with the way the PR is handled I doubt anyone would know.

    I mean, if you discover the game then go to the site and see it hasn't been updated frequently in nearly 2 years then what would you think?
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      CommentAuthorPWX_Dave
    • CommentTimeMay 19th 2009
     
    Hi there! Thanks for checking in. Yes, the website needs updates more often. Eric has been working on a new system that would allow me to update directly but he got swamped before he could install it. I'll bug him again about it.

    In the meantime we've been taking the Fire Pro approach of deliberately keeping a bit quiet until we know we're about a month or so from release. We don't want to bring a bunch of new attention to the project again unless we know we won't be delaying release any longer.
    • CommentAuthorantrock101
    • CommentTimeMay 20th 2009
     
    true, but still you cant be more than 6 months off a demo? surely a few more movies wouldn't go a miss, out of intrest im a games developer at a top ten uni in the uk if you need an help beta testing or coding. Gui building anything i'm more than willing to help would look nice on my cv :D
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      CommentAuthorPWX_Dave
    • CommentTimeMay 26th 2009
     
    Thanks for the offer. Have a demo reel or resume handy?
    • CommentAuthorantrock101
    • CommentTimeMay 26th 2009
     
    in the process of building my website atm all i have on my non uni computer is odd bits of a* search algorithm code i implemented and ai code for a game
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      CommentAuthorPWX_Dave
    • CommentTimeMay 26th 2009
     
    I understand. What projects have you worked on in the past? Anything we'd know?
    • CommentAuthorantrock101
    • CommentTimeMay 27th 2009 edited
     
    Nothing from a point of view that would have blimped the radar within a game development scope there are a few videos of test bed work for an fps shooter, build on the TGEA engine implimenting player interaction to environment and enemy search ect, unfortunetly after a year of development we did not have the funding to continue or man power. I have also been working on alot of AI implimenting interaction between player and npc, npc and environment and npc to npc. my youtube is the same user name as i have on here. I believe there 2 videos on there. I'm in the process of uploading the project on there. There is also test bed for a 2d game i was personally working on. ( you see the crappy art) I also have examples of Object orientated programming and working to a class diagram.This year i've mainly been working on 3d max unfortunetly not my strong point. I'm a coder at heart.

    Reminds me i really need to showcase my knowledge in a project for this year.As i have very little to prove my work from this year as of present. Really depends what your after.Unfortunetly alot of my work is preuni when i had forever to do as i pleased and does not reflect the ablity i have now

    The major aspect i'm intrested in is the psycology and effects ai have on players. realism and how ai instincts can be over come to give a life like appeal.

    ( plz ignore grammer its 5 am and i havent slept)
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      CommentAuthorPWX_Dave
    • CommentTimeMay 28th 2009
     
    Some interesting stuff on your YouTube channel. We've got our AI under control but feel free to send us links to any new material you get uploaded to share.