Hi, I am new on the forums, but heard about this project years ago, when I was following M.Dickie. I am currently working on a pro wrestling video game with several engines, and haven't really decided on what engine to use. Do any of you guys know the best engines to use out there for wrestling games? Here is a list of what I have used so far:
BLITZ3D : Made alot of progress with this one, and a demo will be soon 3D Gamestudio: My baby, this is the engine that got me into game development DarkBasic Pro : Wow, Next, lol Torque : The freaking documents are so slim DX Studios : This is an incredible engine, that has it all, but eats ram RealityFactory : AKA Genesis3D Unigine : High Price Engine, that requires alot of ram PS2 Linux : This was one of the most incredible things I ever sampled with Shiva : SLOW, SLOW, SLOW Reality Engine : Epic Games' acquisition
As you can see, I have sampled alot of engines, but haven't really made a decision on which to use. So, some help will be great.
P.S. What engine is PWX using to develope the game?
The demo will be out soon, I was taking a break, because I was burned out. Just a little bit of tune ups and a demo will be availible.
My game is free for everyone, I don't plan on charging anything. I will get testers soon, to find bugs, and test gameplay.
Never been the website type, or even tried, but maybe later when I release the demo
The funny part is that I have no name for my game yet? Any Suggestions are welcomed.
The No Mercy Engine is really easy to dublicate, from a programmers stand point, but its a mixture of ASPW and No Mercy Engine, with a mixture of Giant Gram. I was sampling with the code earlier and messing with the menu system, and created Def Jam Vendetta setup, its really cool.
I programmed most of my code with the handy XBOX 360 controller, and keyboard in mind. Controls are very easy to program in my opinion.
I don't really talk about it on this message board.
It's called Homebrew Wrestling. You can google it. You can also find more info at gamingring.com and discuss it there. A new version will be out in a couple months.
here is a video, although the control scheme has changed, implementing only 4 keys and a quicktime event scheme for the lockups.
http://www.youtube.com/watch?v=Gb6gvGi5830
But beyond this, I don't want to discuss my game here. This message board is for Pro Wrestling X and the support that it deserves.
Why are we discussing your games in PWX? Your games are good (particularity action937's one) and I will play them probably, but if Dave wasn't such a nice guy he would probably be pissed at you guys...
[quote][cite] spudz:[/cite]Why are we discussing your games in PWX? Your games are good (particularity action937's one) and I will play them probably, but if Dave wasn't such a nice guy he would probably be pissed at you guys...[/quote]
I didn't lock this, as I didn't feel that burningdevil was trying to promote his own game, nor was Action937. They mentioned them.
Action gave a brief answer on how to get more info about the game and let it go at that.
burningdevil did as well.
I don't think Dave, or anyone else is gonna get pissed because someone else is making another wrestling game. As long as people don't come here and try to shove a game down our throats with constant spamming or highjacking of topics it should be fine.
Hey no worries. The more the merrier. As great as Iron Maiden is can you imagine a world with only one metal band?! We need more wrestling games. Dozens. Hundreds. Bring 'em on.
I forgot to respond to your engine question. Short answer, there is no best engine for wrestling game development as they all have pros and cons. We even prototyped our game (including caw) in Reality Factory. Pick one and go hard!
would take a freaking lot of time and effort and be mastered perfectly to get the moves look like being done by pros and not by a 6 year old premature backyarder. Im working on that stuff I can tell. it would be like doing everything all over again in a uncertain way. Im trying some of that stuff myself, yet just dealing with using real time reactive objects ( tables, ect..) is a pain. In the worst case it will be animations done with physics but I dont want that. well thats every point I wanted to get to.
ps: I can let by a chance to thx the creator of Homebrew Wrestling, action937 "thats a nice job, really enjoyed it and keep at it".
Endorphin has potential in a wrestling game but I could not be less qualified to comment on how or if it will ever become part of PWX development. I really like how they used it in GTA4. It's subtle. The best effects are the ones that don't stick out like a sore thumb and simply enhance your experience.