Here's some new gameplay footage for you that I'll be posting in this week's newsletter:
http://www.youtube.com/watch?v=4DBMEpKr4yw
It's all real-time in-game footage. The first thing Darrell said about it was, "I want to redo ALL of those animations." I dunno, I'm kinda proud of the way it looks *sniff*
My favorite clip has to be the flying elbow to the nutsack and no-sell....
Truth be told I didn't like much of what I saw, principally the grappling, but I'm willing to suspend judgement provided one can assume certain gameplay mechanics to be subject to change.
I like it. I like that you finally showed us this. I like the turnbuckle slam shown at the end. Looks great. Grappling looks fun. Camera is iffy for me. The airvent kinda blocks your vision on that moonsault.
The gameplay looks... slow, choppy, and very unrefined. Animations haven't been improved much. The scoop slam looks weak, the knee drop looks weak, the flying attacks are just a train wreck. I guess you guys gotta start somewhere eh? Nice to see it's come so far, but the game, especially the final product seems like its got a long way to go.
Oh man do we ever have a long way to go. When we started this project a million years ago I was all like "We're making Virtual Pro Wrestling 3 WOOOOOOOOOOOOO!!!!! Yukes are retards and we are import elitists FIRE PRO FIRE PRO!!" and we had a lot of input from industry vets who said we 'could' do everything we designed. Thing is I waved them off when they tried to gently warn us about the realities of time, money, and ambitious goals.
But yeah, I'm happy with what we've shown today and at the same time I concede that my foot is firmly planted in my mouth in terms of what I thought we could get done when we started. But hey, if given the choice between stopping or going forward I'll pick going forward. I don't regret what we ended up with AT ALL after living through the reality of developing it. I'm all smiles for everyone who saw it through to the end. If I regret anything it's that I was a cocky know-it-all douchebag when we started.
Oh well. I'd rather put it out there and and be criticized for the mistakes I made then for the things I never tried.
Thanks again for your honest criticism as well as your positive feedback!
The fact your optimistic in face of our honest comments is itself quite commendable. Keeping up the hard work should hopefully turn current criticism into later praise.
You and your team both deserve hugs!!! You shouldn`t be so modest or hard on yourself Dave. Both you and the team have done an excellent job!!! The critics will always criticize this and that and to tell you the truth I may have a thing or two to gripe about what I saw in your last recent video BUT...................... you gotta start somewhere and your game looks so refreshing and unique. Another thing like you and others have stated before is you`ve gotta have a place to start. It`s alot more than what you have had a long time ago isn`t it? My best advice is something you already mentioned and that is you gotta move forward now. So, once again my friend best of luck to you and your remarkable team. May you guys now be able to move forward and continue with the amazing, unique and interesting and promising and hopefully ever growing and evolving wrestling game known as Pro Wrestling X. : )
P.S. Again about the critics what can you honestly say about them "you can please some of the people some of the time but you can`t please all of the people all of the time". So, I`m gonna come right out and say release the demo and later the game and take all of the criticism and turn it as constructive as you and the team can. If you worried about most of what everyone criticized and or complained about with this game you`d never get it done and we "DON`T" want that especially because of how promising this game looks. Get it done and you can always make it better and one of the best things about what makes this so true is because like I was mentioning to you in our last chat "you actually listen to us fans and you care about us". Unlike THQ or Midway. Anyone who has ever tried to contact either of those companies knows what I mean about that.
My only critque would be to work on collision detection, because the moves were good, just not sold well. For example the running crossbody and the moonsault, so focus on the selling animations would be the best advice I could give you.
Other than that I love what I see so far, Definately reminds me of a DOR/No Mercy hybrid.
Footage looked pretty good. Got to agree with MYNAMEISED: the AKI collision was fantastic!
I'm probably a lot less of a hardcore wrestling gamer than some people on here, and also a lot less knowledgable on the programming side of things, but what I saw looked pretty good. So as a Joe Average of the wrestling-game-playing-public, I would buy it.
Improvements? I definitely think some sort of ring movement would help on the impact side of things.
Keep up the good work and the optimism. It can only get better from here on in, right?
I agree my favorite & the BEST part of this video was the AKI collision. It was PERFECT! When i saw that collision in the video my eyeballs almost fell out.
Plus, listen to Spunk and fix up that Running Cross Body. I mean, we all appreciate that you finally put up a highlight video using actual game-engine-in-action footage, but it's gotten to the point where it needs to be more than that.
Put up a full match next time~! Show us what this demo is capable of!
It looks good. thanks for getting something out. My biggest feedback might be along the lines of selling or at least make it look like a move hurt lol.
Other than that lets see a full match, then we can get a real idea of what the pro's and con's are going to be.
Thanks for the feedback! It's funny how many people picked up on the AKI running collision. That's just a little inside tribute that only AKI fans would ever appreciate. So cool that you guys noticed! The gameplay footage has gotten more than a few positive comparisons to the old AKI games and all I can say is THANK YOU! We snuck a few tributes to AKI, Fire Pro, Giant Gram, etc. into Uprising. After all, we're fans first and foremost. It's nice to be able to pay respect to the incredible wrestling games we all love. Most of us anyway. We actually got a few 'complaints' about the AKI collision, too. Some poor misguided people out there actually hate VPW2 and No Mercy. Sad really. I wish those people well in their future endeavors.
Okay at the 1:24 time mark in video right before the Aki collison happened their was a huge gap in between the wrestlers right when the collision happened (in other words they didn't collide into each other & their was a big gap in between them). Stop at the 1:24 mark & you will see what i mean. Anyway i know it will be fixed but just wanted to point it out. Looks good otherwise.
[quote][cite] PWX_Dave:[/cite]Some poor misguided people out there actually hate VPW2 and No Mercy.[/quote] On account of certain gameplay mechanics, I dislike AKI games. That you deem me poor and misguided displeases me, but I think I'm in a minority regarding such opinions.
Looks good and Thanks for putting up the footage It has restored my faith in this project again. My only complaint seems to be the wrestlers move slow and act like they have concrete shoes on. Speed the movement up a tad and it looks good. Every wrestling game has collision problems Look at smack down They have all the funding and an engine already in place and they still cant get it right. I dont expect a group of indy developers to get this perfect. But I was wondering will you be able to sim matches.? I mean if you can sim will the Ai go up the stairs and do spots? That is what always sucked about wwe games like when you could go out to the crowd and to scaffold the ai would never go there and also like hell in the cell would never use the doors to leave the cage and such.
I share you opinion on the speed of the wrestlers when walking. And we certainly appreciate your realistic expectations for our little studio.
Yes, you can sim in Uprising but don't expect Fire Pro levels of AI depth just yet. CPU controlled character will certainly follow you around and try to kick the crap out of you. No worries there!
[quote][cite] PWX_Dave:[/cite]I share you opinion on the speed of the wrestlers when walking. And we certainly appreciate your realistic expectations for our little studio.
Yes, you can sim in Uprising but don't expect Fire Pro levels of AI depth just yet. CPU controlled character will certainly follow you around and try to kick the crap out of you. No worries there![/quote]
But in the OFFICIAL PWX game we will get Fire Pro levels of AI depth right? Or close to it right?