I'm in the middle of putting together some gameplay video but in the meantime I thought I'd show a clip of someone actually playing Uprising. It's a short clip of some of the crew testing the weapon striking mechanics:
http://www.youtube.com/watch?v=FN-dmnDd-Xs
Stay tuned for better quality clips where you can see things in more detail....
Yeah I started just taking a few clips and then it snowballed as I wanted to capture more and more stuff. Now Eric wants to cap some stuff too and play with editing it.
[quote][cite] PWX_Dave:[/cite]Yeah I started just taking a few clips and then it snowballed as I wanted to capture more and more stuff. Now Eric wants to cap some stuff too and play with editing it.[/quote]
Perhaps you guys could release a variety of clips, a solid number, and then have a contest of who can put together the best trailer? Just an idea to get more community involvement going.
I see the point were, by knowing the move it self I dont even have to take a guess, I just had this theory that a wrestler has much to say about the moves mechanics by doing some quick videos . But I think that a project never go perfect, learning from mistakes and sometime use it to your advantage.
It's true, you have to be prepared to make a lot of mistakes and learn from them if you ever want to accomplish something special. We rarely get to see great games when they are half complete but I think we'd all be surprised at just how broken and glitchy games are in the middle of development. All we see is the finished product and we assume it was a smooth linear process to get to that point.