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Vanilla 1.1.2 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    About
    a) Cesey(or is it Casey?)-> I was a bit disappointed by the latest screenshots because, no offense, but her eh... breasts look extremely weird. Perhaps something could be done about that if not too late, or if you are concerned?
    b) Scotty Mac-> also a minor disappointment due to his hands' being too big! I mean they should perhaps be made a bit more normal.

    Anyway that's it. Just some things that COULD potentially be improved.
    And one more thing: I know it is VERY EASY for me (and everyone else) to just sit behind a screen and judge an extremely difficult project. My intention is not to judge, just to point out some things. Please don't misunderstand me.

    I'm still a great supporter of this game!
    • CommentAuthorColly
    • CommentTimeMar 29th 2008
     
    I didn't to be the first to say, but yes, I agree with you on the breasts. I feel dirty.

    Couldn't you have just put this in the thread already discussing the screenshots though rather than having another of your stupid CAPITALS and exclamation MARKS! topic TITLES in your opinion?!?
  2.  
    [quote][cite] Colly:[/cite]I didn't to be the first to say, but yes, I agree with you on the breasts. I feel dirty.

    Couldn't you have just put this in the thread already discussing the screenshots though rather than having another of your stupid CAPITALS and exclamation MARKS! topic TITLES in your opinion?!?[/quote]

    I seriously don't understand your problem. Why would my <<<<<<stupid>>>>>> capitals (which were lightly used) and exlamation marks (lol just 1 ffs) bother anyone? The forums are not for showing, but for using. Get over it.
    • CommentAuthorspudz
    • CommentTimeMar 30th 2008
     
    I didn't notice the breasts :(
  3.  
    I did...
    >_>
    •  
      CommentAuthorPWX_Dave
    • CommentTimeApr 1st 2008
     
    Oh yeah, we will not be known for giving the Konami Bounce and run for it's money any time soon thanks to the low low poly limit the artists were forced to work within.

    Sorry!