During the course of a match stamina should (hopefully) begin to take an important role. I was thinking this.
If you're deep into a match and have low stamina but go for a high-risk move (re: SSP) then perhaps there should be a chance of botching the move and suffering an injury (ala Lesnar at WM)
I think in story play this would make for an interesting aspect of play. The potential that taking a risk deep in a match could result in a major injury seems like a decent idea for immersion sake.
I like that you lend stamina such creedance, because it is important, but I see a possible flaw in that idea. That means, effectively, that people will attempt huge moves/spots earliest in a match, to avoid botching. In real life, it plays the other way around; start with small moves, big moves to finish. It could threaten how closely the match structure in PWX mirrors real life match structure.
Ah true. I didn't mean for it to be a high percentage. I was thinking of adding actual risk to high-risk moves. They should be achieved most successfully either when you have big crowd support, are in the middle of a huge comeback, or else it would be a risk to your guy. hmm
This don't have to mean they will do the big moves first because bigger moves means bigger lost of stamina this can make them want to regain their stamina then go for big moves deep in a match. Matter of fact all big moves should have a botch effect it can help you(make the opponet hurt more like AJ Styles vs. Petey Williams) or make them lose tons of momentum for looking stupid in front of 1,000's of people.But the thing should be, the more you go deeper into a match the more slower the stamina goes back to normal also.
I think mixing up 3 or 4 Small moves should be able to refill half the Stamina lost by a Large move if done immediately after. It'd lend more of an actual "working a match" feel AND look to the match, and would keep people from spamming the Large moves until their Stamina runs out.