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    • CommentAuthorExor
    • CommentTimeMar 7th 2008
     
    Welcome to Wrestling Gamers United Newsletter #313

    1) Oh, you again
    2) Link of the Week
    3) Question of the Week



    1) Oh, you again
    *************************

    Online multiplayer. Yup. That old issue is back on the burner again. Now let
    me preface this article by saying I'm no huge fan of online multiplayer in games
    that require fast action and a lag free environment. Online chess? Sure, why not.
    Online wrestling? Show me one case where an online fighting game has achieved
    any type of success based primarily on it's online gameplay experience. I spent maybe
    an hour trying to have a decent online match in Smackdown vs. Raw 2008. I'll likely
    never go online with that game again. Seems like all anyone wants to do is spam
    certain moves, disconnect when they are losing, etc. And does anyone go online
    with anything less that a maxxed out CAW? These are things that are not the fault of the
    developer or how good the game itself is. Go ahead and put Fire Pro Returns online and
    you'll probably get roughly the same experiences.

    We had decided for mainly these reasons that we would not pursue online multiplayer
    with regard to PWX development until we were satisfied with the depth of the
    single player experience and we're a loooong way from feeling that way. However,
    I recently spent an entire day here at the studio with a few people who really want
    to see PWX Uprising released as a free-to-play game. However, they believe the only
    way that could work is if we could build a much larger community around PWX and to
    do that they believe we must have online multiplayer capability available on
    launch day. Another company wanting to help fund the free-to-play option has also
    weighed in that they heavily want online multiplayer for launch day.

    Now I'm not against online features per se. In fact, downloadable content is something
    I've been a huge fan of since day one. But head-to-head multiplayer just isn't something
    that I've ever had any fun with in a fighting game. However, I think a viable alternative
    would be to spend more resources on AI and the AI edit interface. Bring it up to the
    level of Fire Pro and instead of head-to-head multiplayer allow people to customize
    and 'train' their wrestlers so that they can bring them online for simmed CPU vs. CPU
    matches. That way lag doesn't play a role and neither does move spamming or disconnects.
    We could host the simmed matches on our studio servers to ensure fairness as well.
    Of course, that leads to the inevitable question, will anyone really be interested in
    editing and simming as opposed to playing? I don't know the answer but I'd be much more
    willing to place my bets on that scenario rather than risk yet another frustrating
    online wrestling experience.


    2) Link of the Week
    ********************

    For reasons I stated above I'm still not convinced that online multiplayer is the
    Holy Grail for a wrestling game. This humorous link kinda backs me up:

    http://www.destructoid.com/ten-golden-rules-of-online-gaming-64474.phtml



    3) Question of the Week
    ************************

    So let me ask you guys directly. Would you be at all interested 'training' your CAW's
    AI to fight in simmed matches online or am I totally out to lunch with this idea?

    http://www.prowrestlingx.com/forums47/discussion/378/qow-march-708/

    In the meantime and in-between time, that's it. Another edition of
    Wrestling Gamers United.

    Thank you for your support,
    Dave Wishnowski
    •  
      CommentAuthoraction937
    • CommentTimeMar 7th 2008
     
    that link of the week is absolutely hilarious.

    so true
  1.  
    So let me ask you guys directly. Would you be at all interested 'training' your CAW's
    AI to fight in simmed matches online or am I totally out to lunch with this idea?

    I'll take it. I think if you can't really play online per se but can sim matches...then that's great. At least we get 1/2 of the cake instead of the whole thing first time around. It's better than nothing.

    But only do it if it doesn't take alot of your time & resources. Otherwise i'm all for it.
  2.  
    No chance in hell. and i say that lightly, because that's not even close to what i'm thinking.

    dave, i'm sure you've tried just playing online against random opponents, and not against someone you know or someone who actually plays for fun.

    ever since No Mercy became available online on P2P people have played it one on one for 20 minutes at a time. you see the option of playing against someone you know plays the game for the fun and not for the win alone, you know he'll be fair and not spam or logout when he's losing.

    feel free to search online nm matchs on youtube. you'll see what i mean.
    • CommentAuthorspudz
    • CommentTimeMar 11th 2008
     
    Online Multiplayer will finaly make our dreams of making an effective E-Fed come true...
    If you make that happen without lag, you win! The ultimate wrestling game has been created.
    • CommentAuthormartacus
    • CommentTimeMar 12th 2008
     
    Online multiplayer is the shit! This would be very cool... "Plus I could powerbomb some of these dweebs that bug me on this forum"! LOl...