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    • CommentAuthorExor
    • CommentTimeFeb 23rd 2008
     
    Welcome to Wrestling Gamers United Newsletter #311

    1) The Excellence of Execution
    2) Showtime
    3) Link of the Week
    4) Question of the Week



    1) The Excellence of Execution
    ********************************

    Limbo.

    That's where we are and I don't like being here. Not one bit. Uprising
    should be out, getting feedback, and earning revenue right now. I did
    not expect such delays at this stage when we're so close to the finish line.
    Its not just one thing but a culmination of inter-dependent opportunities
    that are stalling things. On one hand Uprising has been accepted by a distributor.
    But on the other hand another company has vowed to get financially involved to
    a point where we could give Uprising away for free and instead offer the
    original distributor a much bigger project to sell soon down the road. And all of this
    is dependent on our funding situations with Telefilm, Bell Fund, as well as
    our relationship with someone in the wrestling business who has opened up new doors
    for us.

    But one thing is certain. No matter which direction we ultimately end up taking
    next we need to slow down, prepare, design, and plan before executing any
    new production project. We learned a lot from producing what ultimately became
    PWX: Uprising and the entire crew is in agreement that there are improvements
    that can be made across the board. Designing is relatively easy, but executing
    a design takes a well thought out plan based on experience. We didn't have that
    low level experience the first time around but now we do. Now we have real answers
    and a real sense of the risks involved at every stage. What tasks can be accurately
    scheduled and which tasks involve a great deal of uncertainty? What are our
    constraints in terms of time, money, talent, and technology? It all needs to be
    thought out and addressed because if you depend on luck and determination get you
    through you'll be in for a whole lot of pain. Pain we're all a little too
    experienced with and have no desire to go through again.

    The crew is a lot stronger than it was even a year ago. Sure, we're all growing
    impatient and frustrated with the state of Uprising and it's distribution but
    we're also all looking forward to taking the next big step and are much better prepared
    for it. I've been spending a great deal of time lately studying project management
    because frankly it's where we've failed to a great degree in the past. Yes its hard
    to be patient and design something on paper for weeks or even months when you are
    dying to see action come together on the screen. But its time and money well spent
    because a surprise stoppage during the execution phase is a great deal more
    expensive than the same number of days spent on design. I'm now a firm believer
    in not only properly prepared design documentation and scheduling but of highly
    detailed low level technical design as well. You should be able to hand over your design
    and execution schedule to a completely separate game studio and based on nothing more than
    the strength of your documentation they should be able to produce your game for you
    exactly as you envision it.

    If you can't clearly explain it, then you're not ready to build it.

    So as I sit here playing phone tag with a dozen or so different companies and funding
    agencies at least I'm blessed with some time to reflect and let my learning
    experience shape my plans going forward. A mentor of mine once told me when I was
    growing up (aren't I still?), "Every year of your life you will look back and not
    believe how little you knew the year before."

    We are blessed to have made it this far on what little knowledge we started with
    but we can't depend on luck to get us any further. They're only mistakes if you
    make them twice.



    2) Showtime
    ************

    A few weeks ago I was invited to take part in a documentary series that will air later
    this year on a Canadian network. They filmed a lot of Uprising gameplay footage and
    spent some time asking me questions to which I'm sure I gave largely rambling
    incoherent answers to. It was fun and since then they've made plans to do more filming
    about PWX at our studio. Who knows, could lead to something interesting. I'll
    definitely keep you posted when I learn of the air dates later this summer.
    • CommentAuthorExor
    • CommentTimeFeb 23rd 2008
     
    3) Link of the Week
    ********************

    One of the hottest topics in wrestling games is story mode. How open should it be?
    What compels anyone to play through it? At this week's Game Developers Conference
    an excellent presentation was made by Ken Levine, Creative Director for one of
    my favorite games recently, Bioshock. He makes some very strong points concerning the
    development of story in video games as well as some controversial ones including
    my favorite:

    "If you want people to follow your plot it has to be really fucking stupid."

    Read the full story here:

    http://gamasutra.com/php-bin/news_index.php?story=17531



    4) Question of the Week
    ************************

    Our little page at Gamespot is embarrassingly out of date and we need to replace
    a lot of the screenshots to accurately reflect the Uprising release. Wanna help choose
    which pics we should send them? Take a minute to browse the archive of screenshots
    at ProWrestlingX.com and let us know which pic or pics are your favorite at the
    PWX forum here:

    http://www.prowrestlingx.com/forums47/discussion/364/pwx-gamespot-page-help-wanted/



    In the meantime and in-between time, that's it. Another edition of
    Wrestling Gamers United.

    Thank you for your support,
    Dave Wishnowski
    •  
      CommentAuthorZin5ki
    • CommentTimeFeb 23rd 2008
     
    [quote][cite] Exor:[/cite]
    1) The Excellence of Execution
    ********************************
    [/quote]

    Is this a subtle clue?
    • CommentAuthorspudz
    • CommentTimeFeb 23rd 2008
     
    Oh - I love documentaries! I will definetly watch it if someone decides to rip it and upload it somwhere...
  1.  
    well its good to hear that the game is near done...but it sucks that we won't be able to play it any time soon :(