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    • CommentAuthorPayka
    • CommentTimeDec 22nd 2007
     
    I'm sure the game is going to be great it's just that the animation is not very well done and not smooth at all. I mean look at the moonsault off of the balcony, it looks terrible. Just thought i'd share my opinion.
    •  
      CommentAuthorMonitor
    • CommentTimeDec 22nd 2007
     
    The description of the video states that they are re-doing the Moonsault off the balcony because Dave doesn't like it either.
    • CommentAuthorPayka
    • CommentTimeDec 23rd 2007
     
    OK, thanks, that makes me feel better about it.
    •  
      CommentAuthorvaldik
    • CommentTimeDec 23rd 2007 edited
     
    Actually the problem with the moonsault animation is the distance not so much the move itself.Cuz the way that guy does it is simlpy supernatural if the distance was shorter the move would look great.
    PS:The trailer looks Flawles!sort'a
    • CommentAuthorPayka
    • CommentTimeDec 23rd 2007
     
    Even if the moonsault will be fixed, all the other animations look very bad. (no offence to who made them)
    •  
      CommentAuthorMonitor
    • CommentTimeDec 23rd 2007 edited
     
    I think you might be exaggerating a little. Surely you do not think EVERY animation looks bad.

    If you really do think they are all bad, then you might as well start at the top and say what you think looks bad about each one. If you only think SOME of them look bad, which ones and what about them looks bad?

    I know I mentioned the moonsault off the balcony the first time I saw the trailer...and it's on the block to be fixed.
    I also mentioned the cross body block jarring transition, but that is due to the camera shake that they are going to remove. (Although maybe since some people like it they may leave it as an option for the full PWX, not Uprising)

    Not sure on the FU like move. Something about it seems a little off.

    And the back suplex...something about the end of the animation just seems a little weird.
  1.  
    actually they should use the no mercy thing for the distance. i wrestler has a predefine jumping distance and he can jump as far as that, but every thing between him and his limit, he uses focus and zones in on the opp.

    i hope i made sense.
    • CommentAuthorQ.I
    • CommentTimeDec 24th 2007
     
    The first backbreaker shown would benefit from a higher lift, and the wrestler taking the backbreaker could slightly bounce and roll to land on his face.

    The Death Valley Driver just doesn't look all that fluid.

    And last but not least, the wrestler that's performing the moves, his posture and stance should look more natural. Right now, the wrestler would just perform a move and stay crouched and humpbacked... which looks really awkward.
  2.  
    the first few things you mentioned were different sells\variations of moves, i think that for basic moves you should try no mercy on a huge screen and rotate to see the move from every angle that way you will see every thing that makes the move.
    • CommentAuthorSpunk
    • CommentTimeDec 24th 2007
     
    The moves look fine, its the bad selling and weird, far-away camera angle that bothers me the most.

    The camera is just weird. Its so disengaging and it doesn't feel like you are watching a wrestling game, it feels more like a David Lynch movie with a wrestling game involved somehow. It just feels like the action is miles away. I think I've seen Dave mention not being happy with the post-move-animation animations, and that I can really agree on. The moves look good, its just stringing everything together.

    Plus the lighting still bugs me. Everybody looks shiny still, instead of soft and fleshy.
  3.  
    This has been a problem since animations started appearing related to the game...

    They have pretty much ALL looked robotic, unrealistic, and, worse off all, like they wouldn't HURT (with very few exceptions)

    I don't know what the problem is or what should be done about it... but it's disappointing that the anims don't seem to be improving with time. I don't think i saw a single move in that video that was animated well : /
  4.  
    guys guys guys chill, i know what you're missing that makes the anis look bad, and dave shouldn't have released this vid before addressing these subjects.

    the ring is like concrete no bounce whatsoever, that takes the impact out of moves, and ropes don't shake as well, so if you would look at just the ani, on a blue screen it would look ok, but when you put it in a ring your mind is waiting for the natural effects of impact.

    so if you're still concerned i'm sure everything will be better once the crew addresses those issues.

    however, the lighting is weird, they look like robots, my suggestion, make the light a it more yellow and take it away from the wrestlers, meaning making it softer. hope that made sense.

    and p.s. monitor that was a DVD (death valley driver) not an fu.
    • CommentAuthordwill
    • CommentTimeDec 25th 2007
     
    [quote][cite] Monitor:[/cite]I didn't really like the knee crusher, as I prefer the method Ric Flair uses that brings the shin down across the thigh instead of the knee cap grazing the thigh. Nothing wrong with the animation, just not the form of the move I like.[/quote]

    I don't see anything wrong with the animation either, but I also like Flairs version of the move. Another difference I noticed from the move animation in the vid versus the way Flair does it is, he would drop the opponents left shin down across his right thigh instead of his left thigh.
    • CommentAuthorPayka
    • CommentTimeDec 25th 2007
     
    I will just say that, in future watch these moves in real life as they are done by professionals, analyze what makes them look good and copy. Also analyze how they animate the moves in the smackdown games. There are far too many inconsistencies to comment on plus I think everyone has done a really good job at that. nice work^
  5.  
    [quote][cite] dwill:[/cite][quote][cite] Monitor:[/cite]I didn't really like the knee crusher, as I prefer the method Ric Flair uses that brings the shin down across the thigh instead of the knee cap grazing the thigh. Nothing wrong with the animation, just not the form of the move I like.[/quote]

    I don't see anything wrong with the animation either, but I also like Flairs version of the move. Another difference I noticed from the move animation in the vid versus the way Flair does it is, he would drop the opponents left shin down across his right thigh instead of his left thigh.[/quote]

    flair does it both ways, same as triple h. it's a variation of the move. i'm sure they'll have both versions in the game.
    • CommentAuthorkillerbv1
    • CommentTimeDec 25th 2007
     
    [quote][cite] Payka:[/cite]I will just say that, in future watch these moves in real life as they are done by professionals, analyze what makes them look good and copy. Also analyze how they animate the moves in the smackdown games.

    no please don't go by the way that the smackdown games animate their moves because that is one of the many things wrong with those games
    • CommentAuthorSpunk
    • CommentTimeDec 25th 2007 edited
     
    [quote][cite] undertaker666:[/cite]guys guys guys chill, i know what you're missing that makes the anis look bad, and dave shouldn't have released this vid before addressing these subjects.

    the ring is like concrete no bounce whatsoever, that takes the impact out of moves, and ropes don't shake as well, so if you would look at just the ani, on a blue screen it would look ok, but when you put it in a ring your mind is waiting for the natural effects of impact.

    so if you're still concerned i'm sure everything will be better once the crew addresses those issues.

    however, the lighting is weird, they look like robots, my suggestion, make the light a it more yellow and take it away from the wrestlers, meaning making it softer. hope that made sense.

    and p.s. monitor that was a DVD (death valley driver) not an fu.[/quote]

    Damn, you are right. That is what looks weird about them.
    • CommentAuthorLifegrind
    • CommentTimeDec 25th 2007
     
    [quote][cite] undertaker666:[/cite]

    the ring is like concrete no bounce whatsoever, that takes the impact out of moves, and ropes don't shake as well, so if you would look at just the ani, on a blue screen it would look ok, but when you put it in a ring your mind is waiting for the natural effects of impact.

    [/quote]

    This was something that stuck out like a sore thumb, in the trailer. Ring rope animation and some canvas impact sound effects would probably lessen the effect. In addition, a dramatic camera angle or some very subtle camera shake would help.
    • CommentAuthorPayka
    • CommentTimeDec 25th 2007
     
    [quote][cite] killerb:[/cite][quote][cite] Payka:[/cite]I will just say that, in future watch these moves in real life as they are done by professionals, analyze what makes them look good and copy. Also analyze how they animate the moves in the smackdown games.

    no please don't go by the way that the smackdown games animate their moves because that is one of the many things wrong with those games[/quote]

    Do you have a reason for this? The animations are spot on and very proffesional (although some are now outdated) And they follow all the basic rules on making a decent animation.
    Also, PWX guys, have you considered mocap?
  6.  
    don't make me laugh, do you know how much an hour of motion capture costs? and it's not always 100% accurate so you have to do the move again. plus you'll need to pay the wrestlers (indy or whatever) to preform the moves. so unless you plan on donating about 1 million to pwx don't expect mocap.

    plus i'm sure no mercy didn't use it, cuz there are a few small details you can't get wrong with mocap that happen in nm. but they nailed most of the anis. although looking deeper into the game, they were kinda lazy, they used some anis in more then 5 moves at least.

    you can't tell by just playing but once you hack you see it.
    • CommentAuthorPayka
    • CommentTimeDec 26th 2007
     
    A mocap kit is about $1500 from what i've seen which is extremely cheap. And btw, it is accurate and you can easily edit the animations afterwards.
    AND ofcourse NM doesnt use mocap and those anis are done by PROFFESSIONALS and look decent, the pwx ones dont
    And it doesn't cost much to hire indy wrestlers, I know one that would do it for free.
  7.  
    i'm not sure what everyone's talking about. the moves look as good if not better than no mercy.

    some of the no mercy animations were pretty good, but others were just crap.
    • CommentAuthorPayka
    • CommentTimeDec 27th 2007
     
    Well yes, of course the animations look better than no mercy but the game was released 10 years ago. Standards have changed and quite frankly, if the no mercy animations had more frames in the middle they would far outshine the pwx animations.
    •  
      CommentAuthoraction937
    • CommentTimeDec 27th 2007
     
    I'm reserving all judgement about the animations until I see real gameplay footage. Until I see that, it's like reading sentences out of context. If the gameplay dictates that style of animation, I'm fine with it. If not, than the tempo of alot of the animations does need to be tweaked. But overall I'm pleased.
  8.  
    i'm not sure any other game out there did a better job at moves then no mercy. it had it's flaws but you can see aki knew what they were doing and how a move really looks even before this game.
    •  
      CommentAuthorsmblion
    • CommentTimeDec 27th 2007
     
    I don't really see how crying foul over animations not being up to your idea of standards is constructive. We're talking about a _tiny_ independent game studio.. This is one of the nicest looking games I've _ever_ seen come from an indy developer.

    Personally, I'd rather see the game be released than have it delayed to death in order to fix some animations. What are you using as a benchmark? There are no other modern 3D wrestling games except Smackdown, which is _loaded_ with broken animations, and they had mocap and a gigantic budget.

    This is just my opinion, but I think a change in perspective is needed here.
  9.  
    nah. it's just speculation. they'll make their final decision once they get their hands on the game.

    personally, as long as they don't keep the same broken animation in ten updates (or sequels. i'm looking at you, smackdown) later it's fine by me.
    •  
      CommentAuthorvaldik
    • CommentTimeDec 28th 2007
     
    [quote][cite] marlasinger:[/cite]nah. it's just speculation. they'll make their final decision once they get their hands on the game.

    personally, as long as they don't keep the same broken animation in ten updates (or sequels. i'm looking at you, smackdown) later it's fine by me.[/quote]
    I have a question are u a guy or a girl I'm really interested
    • CommentAuthorLj.
    • CommentTimeDec 28th 2007
     
    I liked most of the moves, besides the moonsault which everyone has already stated will we redone. The only other move I didnt like to much was the axe handle off the rope, not so much the move, but the shaking after the move was delivered. Just a very small little thing, nothing really that will stop me from getting the game, but just thought I'd through it out there for all to read, lol.
    •  
      CommentAuthorvaldik
    • CommentTimeDec 28th 2007
     
    [quote][cite] Lj.:[/cite]I liked most of the moves, besides the moonsault which everyone has already stated will we redone. The only other move I didnt like to much was the axe handle off the rope, not so much the move, but the shaking after the move was delivered. Just a very small little thing, nothing really that will stop me from getting the game, but just thought I'd through it out there for all to read, lol.[/quote]
    What does this have to do with marlasinger beeing a chick or a dude
    • CommentAuthoresteel20
    • CommentTimeDec 28th 2007
     
    [quote][cite] valdik:[/cite][quote][cite] Lj.:[/cite]I liked most of the moves, besides the moonsault which everyone has already stated will we redone. The only other move I didnt like to much was the axe handle off the rope, not so much the move, but the shaking after the move was delivered. Just a very small little thing, nothing really that will stop me from getting the game, but just thought I'd through it out there for all to read, lol.[/quote]
    What does this have to do with marlasinger beeing a chick or a dude[/quote]

    Quit trolling.
    •  
      CommentAuthorvaldik
    • CommentTimeDec 29th 2007
     
    "Quit trolling."
    Man that's old where did u dig that word up from?
    • CommentAuthorPayka
    • CommentTimeDec 29th 2007
     
    Valdik, shut up and leave if you don't have anything constructive to say. I havent been on this forum long but i can already tell that you are an annoying little troll and really the only one here.
    •  
      CommentAuthorvaldik
    • CommentTimeDec 29th 2007
     
    [quote][cite] Payka:[/cite]Valdik, shut up and leave if you don't have anything constructive to say. I havent been on this forum long but i can already tell that you are an annoying little troll and really the only one here.[/quote]
    Well I don't know about little troll but maybe I am the only one here the other guy's on vacation right now so I'm just taking his place for a while.Is that ok?And btw I've been here longer than u and I have a question-why are u so mad at everybody even at the PWX crew
    • CommentAuthorPayka
    • CommentTimeDec 29th 2007
     
    I'm not mad, it's a brilliant community EXCEPT FOR YOU. We are simply in disagreeance (i dont think thats a word). And im not angry at the pwx crew, i love them and i cant wait for the game. I am simply concerned that the animations arent up to scratch (it wont stop me from buying the game though)
    And as for your question "is that ok" no, ofcourse it's not
    •  
      CommentAuthorvaldik
    • CommentTimeDec 29th 2007
     
    [quote][cite] Payka:[/cite]I'm not mad, it's a brilliant community EXCEPT FOR YOU. We are simply in disagreeance (i dont think thats a word). And im not angry at the pwx crew, i love them and i cant wait for the game. I am simply concerned that the animations arent up to scratch (it wont stop me from buying the game though)
    And as for your question "is that ok" no, ofcourse it's not[/quote]
    Good so u like PWX can I ask u something?Where did u find PWX ?I found the project browsing thru the net looking for wrestling games
    • CommentAuthorPayka
    • CommentTimeDec 29th 2007
     
    I found it the same way. I've actually known about it for years.
    •  
      CommentAuthorMonitor
    • CommentTimeDec 29th 2007
     
    Ok guys,

    We don't all have to like each other, but let's all try to get along. Let's stop with the name calling and just try to have some fun, eh?
    •  
      CommentAuthorvaldik
    • CommentTimeDec 29th 2007
     
    What I like Payka I think he's a real dude u know the guy rocks!
  10.  
    hey monitor please warn valdik, the guy spams every damn topic he posts in. he obviously wants the attention so why let him?
    •  
      CommentAuthorMonitor
    • CommentTimeDec 29th 2007
     
    I'm keeping an eye on the situation, UT.
  11.  
    k cool.
    •  
      CommentAuthorvaldik
    • CommentTimeDec 30th 2007
     
    alright I'm stoping sorry!
    • CommentAuthorEricJ1186
    • CommentTimeJan 4th 2008
     
    Any chance of an updated trailer?
  12.  
    this one was just released. so no there's no chance.