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    • CommentAuthorExor
    • CommentTimeDec 2nd 2007
     
    Welcome to Wrestling Gamers United Newsletter #299

    1) Sharpen you axe
    2) Le Fire Pro Returns
    3) Link of the Week
    4) Question of the Week


    1) Sharpen you axe
    **************************

    So the big debate around the studio is whether to bring more people on board right now
    to make Uprising bigger and better (and find the money) or to do the opposite, scale back
    any new content or even stop. Stop? Yeah, that's right, stop. Stop and polish what we have.

    Here's the thing. We need to get Uprising out and it has to be fun. Over the last year
    we've regularly redefined what 'fun' is and made changes to the design to accommodate the
    every day realities of time and money. I don't want to ship Uprising without all the
    sexy things my idea of a great wrestling game should have. And the studio digs itself
    just a little bit further into a hole every day we keep adding new content and gameplay.
    But a few days ago I had a meeting with a guy who was CEO of his own successful game
    company until recently. He told me to stop. Stop and "sharpen your axe".

    Wha?

    He proceeded to tell me an inspirational little story that went something like this.
    Maybe you know it:

    Two lumberjacks were racing against each other to see who could chop their pile of
    wood first. The first guy chopped like crazy, never resting, never slowing down, and
    was almost killing himself trying to get done. The second lumberjack took his sweet
    time, even taking breaks every so often. After a while the first lumberjack was stunned to
    see that the second guy was already done before he was! Tired, sore, and confused, he
    asked the second guy, "how did you finish before me? I never stopped but you were taking
    breaks and working half as hard?!"

    The second lumberjack replied, "Because when it looked like I was resting I was
    sharpening my axe."

    Wow, I've resorted to telling lumberjack stories...

    But the point hit me like a brick to the face. Hard work and determination are the
    foundations of a successful project, but are we working smart? We certainly haven't
    sharpened our axe in a long long time.



    2) Le Fire Pro Returns
    ********************************

    So we Canadians got our shipment of Fire Pro Returns and we were all THRILLED to see that
    the instruction manual was in French. Ah well, you can download the English manual from the
    Agetec site anyway. I gotta say, you really don't appreciate playing a game with English
    menues until you try it after a year of messing with translation faqs. Makes me wonder
    how much more I'd play Wrestle Kingdom 2 if it was in English...


    3) Link of the Week
    ********************

    Darrell sent me this link last night. It's an interview with someone in the game industry and
    it's eerie just how closely his experiences match Darrell's:

    http://cgchannel.com/news/viewfeature.jsp?newsid=6729


    4) Question of the Week
    ************************

    A few weeks ago we asked you how we could save a generic looking character named G-Rush and
    make him look more interesting. With your feedback we decided to have a little fun with him
    and give him an Ultimate Warrior/ Demolition style gimmick. Please check him out in the
    website update this weekend and let us know what you think on the forum!


    In the meantime and in-between time, that's it. Another edition of
    Wrestling Gamers United.

    Thank you for your support,
    Dave Wishnowski
  1.  
    I think G-Rush looks great. I got no complaints but are you going to add some arm tassles?
    •  
      CommentAuthordratsab
    • CommentTimeDec 2nd 2007
     
    add some battletoads imo
    •  
      CommentAuthorPWX_Dave
    • CommentTimeDec 3rd 2007
     
    Arm bands, yes, but no tassles just yet.
  2.  
    I would imagine tassles are fairly complicated to program into a game, and have them look right.
  3.  
    But, I would still love to see them in a game, as I don't think tassles have ever been included in a wrestling game before. At least none that I have ever played.
    •  
      CommentAuthorsmblion
    • CommentTimeDec 3rd 2007
     
    clothing that 'flows' is very complicated I think.. it's usually only in games with very large budgets, or from development houses with extensive experience
    •  
      CommentAuthorvaldik
    • CommentTimeDec 4th 2007
     
    [quote][cite] smblion:[/cite]clothing that 'flows' is very complicated I think.. it's usually only in games with very large budgets, or from development houses with extensive experience[/quote]
    The only words that got from here were clothing games and houses :D