After playing Smackdown VS Raw 2008 online for the past few days now, I think that moves getting countered happened way too often. I just think that it should be harder to counter certain moves. How often is a scoop slam countered in pro wrestling? I like the way Fire Pro does counters to a certain degree but I don't like how some moves are automatically countered when they are done too early in the match. Let's say I'm playing a match and I get a chance to land my finisher I think it should be up to the person I'm playing against to counter the move, it should not be done automatically. I think a finisher should be easy to counter if done early on but as the match goes on. Bottom line is for wrestling games in general counters need work.
"Let's say I'm playing a match and I get a chance to land my finisher I think it should be up to the person I'm playing against to counter the move, it should not be done automatically."
Naturally I agree with this completely IF you're playing against a person of course. I won't have it any other way. Also you mentioned Firepro, you gotta work up your way in Firepro starting off with weak, to medium then strong moves as the match progresses thats why modeled after the way matches are worked in the Orient.
It's also not always automatically countered in Firepro. There is a percentage chance that any move will be countered. The longer the match goes, and the more damage done to someone the lower the percentage becomes for a move to be countered.
At the beginning of the match is when the percentage chance is at it's highest for a counter on a strong move, as it should be.
If PWX went about counters the same way, I would have no problem with it.
[quote][cite] Monitor:[/cite]I'm just sorry it took so long before I had the chance to clean the board up.[/quote] What's wrong with the board I personally think that... am... well...yeah! I Feel Good
Hmm, I believe the counter system should/could involve chain wrestling. Maybe a link of moves that can be countered throughout the series. Not sure if it's possible, if it's been thrown out there already, but it's something I'd love to see and have always wanted in a game.
Not just a move that you sit there and watch the chain wrestling take place either, but rather you have to time it just right to counter the next move, whatever it may be. Then if you opponent is smart enough, he'll reverse and so on until a pinfill is attempted or until on of you messes up, lol.
I think Fire Pro and King of Colosseum had it right, as far as grappling counters are concerned. If someone was trying to finish you off, you could still counter if your timing was good enough. Plus, the auto counter factor made it all the more exciting.
Lack of Countering kills wrestling games. Action's one was so counter heavy that it felt a bit cartoonish, but it was so much better than Wrestling Encores near lack of counters. Definitely have finishing moves and everything counterable; it makes the game authentic.
[quote][cite] Lj.:[/cite]Hmm, I believe the counter system should/could involve chain wrestling. Maybe a link of moves that can be countered throughout the series. Not sure if it's possible, if it's been thrown out there already, but it's something I'd love to see and have always wanted in a game. [/quote]
Agreed. Chain wrestling is something that no game has yet developed fully. However, To properly implement a system for chaining takedowns, holds and counters, a lot of strain would be put on any development team. Without chain wrestling though, luchadors and technical guys wouldn't feel fluid enough in the ring. I think there's no point having a game with a CAW if it won't be possible for your creations to wrestle like their real-life counterparts.
well No mercy had some sort of chain wrestling, though the max counter would be around 4. and sd got it all wrong, they had a grapple do a chain of moves.
[quote][cite] Tonzophunn:[/cite]Actually thats perfectly reasonable. Its just they didn't go as in depth as they should have.[/quote] I agree SmackDown did a pretty good job
[quote][cite] undertaker666:[/cite]really? i prefer the possibility to actually win a chain even if you're not the one who started it.[/quote] Why can't u win a chain? I think it's possible even if u haven't started it got to try it though can't remember right now
he's probably talking about those chains that are simply a move. like a move that's a lucha pinning sequence that leads to you winning a backslide or something. fire pro returns has one of those, even.
Chaining is easy to do. That's what the game is already, just chaining one animation to the next. It just gets really expensive to pump out all of the animation content you'd need to do the concept justice especially considering all of the wrestling styles you'd want to represent at each point in the chain.
I have always wanted to choose how i counter a move while in the match, kinda like the Ultimate Control moves in 08. For example. Say if a guy was powerbombing me, one time maybe I want to punch him in the head repeatitly and make him fall back, maybe another time I want to hurricanrana him or DDT. And I would also lie it that you could reverse the move at multiple times in the move. For example You could revese the powerbomb into a backdrop or Alabama Slam when he first sets you up, or you could wait till he has you up and reverse it then. But make it so its easier to reverse the higher your adreneline meter is, and the less damage you have
Well I have to agree if it was using a Fire Pro Style of countering but also gave us the ablility to counter what is coming at you but I also wouldn't mine being able to reverse/counter while Im being put in to a move more so like DOR's counters
The only way you could get out of a Finisher in No Mercy is by reversing the grapple thats coming at you by pressing the R button at the right time
But as the story goes you get ideas on paper but to put those ideas in to a game money and lots of it is needed
There are lots of basic chains that you might see anyone do. I even saw Kane and Big Show I think it was doing some chains once. It would be like you have to counter at the right time or the guy gives you a move. After so many links in the chain the guys could just have a dramatic stand-off.
[quote][cite] Bubs1982:[/cite]There are lots of basic chains that you might see anyone do. I even saw Kane and Big Show I think it was doing some chains once. It would be like you have to counter at the right time or the guy gives you a move. After so many links in the chain the guys could just have a dramatic stand-off.[/quote]
Very true. I remember seeing that match. It was the best technical skills those two big guys had ever shown (until the awful chairshot finish), but the action wasn't as scientific as years gone by: http://youtube.com/watch?v=ehowytvgxkA
I'm looking forward to seeing how the chains will look (they've been confirmed for a later version), and I hope it'll be possible to reverse submissions with other submissions- in most current games the aggressor just unrealistically breaks the hold himself.
[quote][cite] undertaker666:[/cite]there's no way to counter a finisher in nm as well.[/quote] But you can slap the hands away with some great timing, Monk....