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Vanilla 1.1.2 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    hey i was just wondering, how does pwx handle height dif, cuz most games don't handle it very well.

    take the sd\svr series, not sure about the newer games but sd2 and up had a problem, if you're undertaker (6'10) and you do a chokeslam to mysterio (5'6)
    you would actually grapple the air above his head.

    same with other moves, it also causes the bodies to go through each other since the height of the move stays the same.
    • CommentAuthorInTheZone
    • CommentTimeNov 20th 2007
     
    Is there any way to 'match up' specific body parts for moves? For example, the hand body part of 'Taker 'snap-locking' onto Mysterio's throat body part by default. This might not be technologically sound, but it's the only method I can think of which could solve the problem.

    It's a very good point, because it's a basic problem in programming which takes away from realism.
    •  
      CommentAuthordratsab
    • CommentTimeNov 20th 2007
     
    [quote][cite] InTheZone:[/cite]Is there any way to 'match up' specific body parts for moves? For example, the hand body part of 'Taker 'snap-locking' onto Mysterio's throat body part by default. This might not be technologically sound, but it's the only method I can think of which could solve the problem.

    It's a very good point, because it's a basic problem in programming which takes away from realism.[/quote]

    Euphoria would fix this problem, but not many games use it yet.
    •  
      CommentAuthorPWX_Dave
    • CommentTimeNov 20th 2007
     
    We don't have a solution for that yet and that is why all characters in Uprising are of similar height. In theory, we will simply key the joints on each character where body parts need to match up during an animation. However, we've learned that there is no such thing as something that gets done fast and easy. We figured we had bigger problems to solve first.
  2.  
    but you will address it in PWX right? cuz it's a mighty big issue with realistic games.
    •  
      CommentAuthorPWX_Dave
    • CommentTimeNov 20th 2007
     
    Oh totally, as soon as there are characters with height differences. We have to it looks right as you stated.
  3.  
    ok cool, if you nail it i think it'll be one of the things that makes pwx unique.
  4.  
    one more thing, will the ring size be changable? cuz different promotions use dif ring sizes, for example wwe uses a 20 foot ring, while wcw used a smaller ring 16 foot.
    •  
      CommentAuthorMonitor
    • CommentTimeNov 23rd 2007
     
    [quote][cite] undertaker666:[/cite]one more thing, will the ring size be changable? cuz different promotions use dif ring sizes, for example wwe uses a 20 foot ring, while wcw used a smaller ring 16 foot.[/quote]

    Might be a cool little addition somewhere down the line, once they have the ring they have all worked out.
    •  
      CommentAuthorMG
    • CommentTimeNov 23rd 2007
     
    The first big dude an be Paul Bundy(as a unlockable) it will be funny