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  1.  
    One of the coolest wrestling games out there, despite its crappy wrestling system, is MDickie's Wrestling Encore. One of the things I liked about the story mode was the option to spend money on steroids to enhance performance. What I liked about it was that it did give you a temp boost in stats, but eventually it would catch up with you (in my character's case, the very next week) and bump you back down.

    I'd like to see this expanded upon... depending on your character's health and stats, the steroids would help or hurt you for varying amounts of time. As one progressed in the game, to bigger events, drug testing would become a factor and money would either need to be invested in masking them or the wrestler might need to take time off to clear his system so he doesn't get suspended or slapped with fines.

    I know it may not be kosher right now with all the controversey in the wake of the Benoit killings, but adding ethical elements to the game (and it need not only be steroids; say you are offered money to actually hurt another wrestler, ala Verne Gange/Iron Shiek/Hogan) would make the story mode that much more engrossing.

    I also like MDickie's feature where wrestlers could actually be killed in the ring, and limbs could be lost. Expand upon this... if a character becomes too injured and too beat up over the course of their career without rest of recovery, the become more susceptibal to limb loss or death. This would give the player a bigger stake in their character, not to have him permantly injured or killed in career mode. A character killed or forced to retire might, from then on, not be availible for story mode or general online play, but confined to a special "Legends" mode where they could be used.

    I don't mean to seem like I just want you guys to rip off MDickie, but the guy has had some great ideas that are marred by the poor wrestling system.

    Good artists borrow, great artists steal.
    •  
      CommentAuthordratsab
    • CommentTimeNov 15th 2007
     
    I think the steroid idea could be a double edged blade, giving this game some publicity, even if it was somewhat negative. The limb loss idea, if graphic, would get this game an M though, so I doubt it should be put in, atleast for the first game, I mean I'm anti-censorship, but right now PWX can't take risks like that.
    • CommentAuthorPunkDraco
    • CommentTimeNov 15th 2007 edited
     
    I really dont think many people have ever secretly longed to be a drug abusing human wreck of a pro wrestler, so I don't know who would find this fun.

    Sorry thats not a great welcome. Thanks for the long thought out post I just personally see no reason to have that. I think its poor taste with no reward. Welcome aboard don't worry I'm a pain in everyones ass sooner or later.
    • CommentAuthorInTheZone
    • CommentTimeNov 16th 2007
     
    I don't think this really has a place in a wrestling game, and I'm not even very conservative. Save it for the games designed for that purpose, and leave wrestling as wrestling.
    • CommentAuthorspudz
    • CommentTimeNov 16th 2007
     
    There will not be story mode.
    And since there won't be - I don't want to lose the roster because he lost a limb or died!So,not yet.
    Anyway it's a bad idea.The game is already struggling as it is,we don't need to add fuel to the fire...
    •  
      CommentAuthorvaldik
    • CommentTimeNov 16th 2007
     
    [quote][cite] spudz:[/cite]There will not be story mode.
    And since there won't be - I don't want to lose the roster because he lost a limb or died!So,not yet.
    Anyway it's a bad idea.The game is already struggling as it is,we don't need to add fuel to the fire...[/quote]
    Dude stop man it's getting agrovating shut up there is a F***N story mode alright?
    •  
      CommentAuthorMonitor
    • CommentTimeNov 16th 2007 edited
     
    Uprising: No Story Mode

    PWX: Has a Story Mode

    I don't think many people would find this sort of thing fun. Nice thought, but I don't think it would draw in anyone other than pre-teen boys who just want destruction and mayhem.
    •  
      CommentAuthordratsab
    • CommentTimeNov 16th 2007
     
    [quote][cite] Monitor:[/cite]Uprising: No Story Mode

    PWX: Has a Story Mode

    I don't think many people would find this sort of thing fun. Nice thought, but I don't think it would draw in anyone other than pre-teen boys who just want destruction and mayhem.[/quote]

    That's not true, I'm 20 years old and I love destruction, mayhem, and politically uncorrect humor.
  2.  
    [quote][cite] DerComrade`:[/cite]One of the coolest wrestling games out there, despite its crappy wrestling system, is MDickie's Wrestling Encore. One of the things I liked about the story mode was the option to spend money on steroids to enhance performance. What I liked about it was that it did give you a temp boost in stats, but eventually it would catch up with you (in my character's case, the very next week) and bump you back down.

    I'd like to see this expanded upon... depending on your character's health and stats, the steroids would help or hurt you for varying amounts of time. As one progressed in the game, to bigger events, drug testing would become a factor and money would either need to be invested in masking them or the wrestler might need to take time off to clear his system so he doesn't get suspended or slapped with fines.

    I know it may not be kosher right now with all the controversey in the wake of the Benoit killings, but adding ethical elements to the game (and it need not only be steroids; say you are offered money to actually hurt another wrestler, ala Verne Gange/Iron Shiek/Hogan) would make the story mode that much more engrossing.

    I also like MDickie's feature where wrestlers could actually be killed in the ring, and limbs could be lost. Expand upon this... if a character becomes too injured and too beat up over the course of their career without rest of recovery, the become more susceptibal to limb loss or death. This would give the player a bigger stake in their character, not to have him permantly injured or killed in career mode. A character killed or forced to retire might, from then on, not be availible for story mode or general online play, but confined to a special "Legends" mode where they could be used.

    I don't mean to seem like I just want you guys to rip off MDickie, but the guy has had some great ideas that are marred by the poor wrestling system.

    Good artists borrow, great artists steal.[/quote]

    Honestly I don't think it will be a good idea as alot of people said before. I am not conservative but i do have alot of commonsense & usually know where to draw the line & say NOOOOOOO. NOT A GOOD IDEA! Steroids or Death in a wrestling game! NO
    • CommentAuthorJakeshark
    • CommentTimeNov 16th 2007
     
    I definitely think having anything that portrays steroid abuse or in-ring death is in bad taste because there are families and lives that have been ruined by such things. However, I've always been a fan of the idea of having serious consequences for the beating you take in the ring.

    I think MDickie was onto something very clever when he included death and severed limbs as consequences for extremely violent matches, but I think he went overboard with it. I would like to see PWX reign this idea in a little more and just include injuries like broken bones, concussions, or massive blood lost. I think these make the player more connected with the characters and give much more gravity to high risk moves like huge dives or moves onto weapons.

    Exampl#1
    In SvR you can do a dive from the top of a ladder in the ring to a guy on the outside and the only difference between you hitting the move or missing it is that you'll be on the ground for an extra second. The player doesn't feel any real risk or excitement about the move beyond the fact it will look cool.
    But what if you knew before you took the dive that if you missed it your character had a chance of breaking an arm or leg or suffering a concussion that would put you at a HUGE disadvantage for the rest of the match? Then when you decide to do that move, you're on the edge of your seat because you know you're actually taking a big risk.

    Example#2
    Submission holds would become one of the most intense parts of the game. Instead of having it where you automatically submit when your health is too low or the body part has been worked over enough, you should have to manually tap out. The catch would be that if you where in a hold too long without tapping and the targeted body area had enough damage done to it, that limb would break or that muscle would tear, the ref would stop the match and declare you the loser, AND that character would be unavailable to play with in any mode until a certain number of matches had been played (matches played in any mode would count).

    Example#3
    The injury rules I mentioned above should apply to CPU players too. If I'm lucky enough to get out of the way of a balcony dive or if I reverse a top rope suplex into a DDT onto a chair, the CPU should suffer the same fate I would have suffered if the roles were switched.

    I think the whole injuries thing ties into the bigger issue that big moves and big moments in a match need to have more importance. This importance should be shown through bigger consequences.
    • CommentAuthorColly
    • CommentTimeNov 17th 2007
     
    Definitely. Kayfabe injuries, yes. Real life serious injury/illness, definitely no.
    •  
      CommentAuthorMonitor
    • CommentTimeNov 17th 2007
     
    [quote][cite] dratsab:[/cite][quote][cite] Monitor:[/cite]Uprising: No Story Mode

    PWX: Has a Story Mode

    I don't think many people would find this sort of thing fun. Nice thought, but I don't think it would draw in anyone other than pre-teen boys who just want destruction and mayhem.[/quote]

    That's not true, I'm 20 years old and I love destruction, mayhem, and politically uncorrect humor.[/quote]

    Yes, but we mustn't confuse your actual age with your maturity level. 8)

    Just joking. Sorry...that one was just so easy I couldn't resist.
    •  
      CommentAuthordratsab
    • CommentTimeNov 17th 2007
     
    [quote][cite] Monitor:[/cite][quote][cite] dratsab:[/cite][quote][cite] Monitor:[/cite]Uprising: No Story Mode

    PWX: Has a Story Mode

    I don't think many people would find this sort of thing fun. Nice thought, but I don't think it would draw in anyone other than pre-teen boys who just want destruction and mayhem.[/quote]

    That's not true, I'm 20 years old and I love destruction, mayhem, and politically uncorrect humor.[/quote]

    Yes, but we mustn't confuse your actual age with your maturity level. 8)

    Just joking. Sorry...that one was just so easy I couldn't resist.[/quote]

    Well I do admit I'm immature, but it's fun to be that way.
    • CommentAuthorInTheZone
    • CommentTimeNov 17th 2007
     
    [quote][cite] Jakeshark:[/cite]I definitely think having anything that portrays steroid abuse or in-ring death is in bad taste because there are families and lives that have been ruined by such things. However, I've always been a fan of the idea of having serious consequences for the beating you take in the ring.

    I think MDickie was onto something very clever when he included death and severed limbs as consequences for extremely violent matches, but I think he went overboard with it. I would like to see PWX reign this idea in a little more and just include injuries like broken bones, concussions, or massive blood lost. I think these make the player more connected with the characters and give much more gravity to high risk moves like huge dives or moves onto weapons.

    Exampl#1
    In SvR you can do a dive from the top of a ladder in the ring to a guy on the outside and the only difference between you hitting the move or missing it is that you'll be on the ground for an extra second. The player doesn't feel any real risk or excitement about the move beyond the fact it will look cool.
    But what if you knew before you took the dive that if you missed it your character had a chance of breaking an arm or leg or suffering a concussion that would put you at a HUGE disadvantage for the rest of the match? Then when you decide to do that move, you're on the edge of your seat because you know you're actually taking a big risk.

    Example#2
    Submission holds would become one of the most intense parts of the game. Instead of having it where you automatically submit when your health is too low or the body part has been worked over enough, you should have to manually tap out. The catch would be that if you where in a hold too long without tapping and the targeted body area had enough damage done to it, that limb would break or that muscle would tear, the ref would stop the match and declare you the loser, AND that character would be unavailable to play with in any mode until a certain number of matches had been played (matches played in any mode would count).

    Example#3
    The injury rules I mentioned above should apply to CPU players too. If I'm lucky enough to get out of the way of a balcony dive or if I reverse a top rope suplex into a DDT onto a chair, the CPU should suffer the same fate I would have suffered if the roles were switched.

    I think the whole injuries thing ties into the bigger issue that big moves and big moments in a match need to have more importance. This importance should be shown through bigger consequences.[/quote]

    I absolutely agree with this. If you take a big risk, it should be exactly that - a big risk - due to the consequence you might face if the move falls through.

    Good thinking, it's an important feature to add realism.
    • CommentAuthorDDemonX
    • CommentTimeNov 18th 2007
     
    [quote][cite] InTheZone:[/cite][quote][cite] Jakeshark:[/cite]I definitely think having anything that portrays steroid abuse or in-ring death is in bad taste because there are families and lives that have been ruined by such things. However, I've always been a fan of the idea of having serious consequences for the beating you take in the ring.

    I think MDickie was onto something very clever when he included death and severed limbs as consequences for extremely violent matches, but I think he went overboard with it. I would like to see PWX reign this idea in a little more and just include injuries like broken bones, concussions, or massive blood lost. I think these make the player more connected with the characters and give much more gravity to high risk moves like huge dives or moves onto weapons.

    Exampl#1
    In SvR you can do a dive from the top of a ladder in the ring to a guy on the outside and the only difference between you hitting the move or missing it is that you'll be on the ground for an extra second. The player doesn't feel any real risk or excitement about the move beyond the fact it will look cool.
    But what if you knew before you took the dive that if you missed it your character had a chance of breaking an arm or leg or suffering a concussion that would put you at a HUGE disadvantage for the rest of the match? Then when you decide to do that move, you're on the edge of your seat because you know you're actually taking a big risk.

    Example#2
    Submission holds would become one of the most intense parts of the game. Instead of having it where you automatically submit when your health is too low or the body part has been worked over enough, you should have to manually tap out. The catch would be that if you where in a hold too long without tapping and the targeted body area had enough damage done to it, that limb would break or that muscle would tear, the ref would stop the match and declare you the loser, AND that character would be unavailable to play with in any mode until a certain number of matches had been played (matches played in any mode would count).

    Example#3
    The injury rules I mentioned above should apply to CPU players too. If I'm lucky enough to get out of the way of a balcony dive or if I reverse a top rope suplex into a DDT onto a chair, the CPU should suffer the same fate I would have suffered if the roles were switched.

    I think the whole injuries thing ties into the bigger issue that big moves and big moments in a match need to have more importance. This importance should be shown through bigger consequences.[/quote]

    I absolutely agree with this. If you take a big risk, it should be exactly that - a big risk - due to the consequence you might face if the move falls through.

    Good thinking, it's an important feature to add realism.[/quote]

    I also agree with this IF it's just in the season/career mode also another thing i think it would be cool is like when you do a superplex or a move where the attacker takes damage you loose some health and/or stamina and if you are severely beatdown and don't have the momentum going for you and if the opponent can't counter then you could suffer an injury.

    boy i need to learn how to articulate my thoughts better...
  3.  
    Wow, Jakeshark! Nice post. I see where you and others are coming from on the steroid thing; still, I can dream of the perfect game suited to my dark nature, lol. Anyhow, Everything Jakeshark said was solid. I'm no programmer, so I couldn't argue the details on how to program the stuff, but man, I'd love to see those ideas in the game.

    Along with the idea of risking one's body with big moves, there'd have to be an advantage, say outside of just damage... what if, in career mode, getting over itself was an integrated part? IE one of the things that would help you get over with fans would be doing big moves like that? It would add to a point total, say, generated from the way the match is handled (sort of like how the match is rated in Day of Reckoning 2). Doing taunts and other special types of moves or attacks would add to that total, but pulling off a high risk move successfully would be one of the things that gave the player a big boost in points. The riskier the move, the higher the points. These getting over points would help the character either get a job with a better company and/or better pay, plus help determine a player's progression to main event level.

    I hope this makes sense, I'm kinda baked. :P
    •  
      CommentAuthordratsab
    • CommentTimeNov 18th 2007
     
    I know, I have a really demented sense of humor, people that have seen my youtube videos should know that, law.
    • CommentAuthorSpunk
    • CommentTimeNov 19th 2007
     
    Its a fucking wrestling game, why should there be death, dismemberment and crippling drug and emotional problems?
    •  
      CommentAuthordratsab
    • CommentTimeNov 19th 2007
     
    [quote][cite] Spunk:[/cite]Its a fucking wrestling game, why should there be death, dismemberment and crippling drug and emotional problems?[/quote]

    For realism.
    •  
      CommentAuthorMonitor
    • CommentTimeNov 19th 2007
     
    Then go play TEW or EWR. I'm all for sims, but you got to keep it within reason, IMO.

    I can see some of this, but it's not the game I'm thinking is being made.

    It doesn't hurt to throw it out on the table, but I wouldn't try to redesign what is already there to fit this in.
    • CommentAuthorsirdingus
    • CommentTimeNov 19th 2007
     
    It would be neat if in story mode the odd unexpected injury occurs. But it can't be often. doesn't work.

    I love EWR and TEW but when I play No Mercy I play it for a good match and some action. PWX should be a wrestling game, let EWR be a sim. Nobody does it better than Ryland and to try and emulate that is an exercise in futility.
    • CommentAuthorSpunk
    • CommentTimeNov 19th 2007
     
    [quote][cite] dratsab:[/cite][quote][cite] Spunk:[/cite]Its a fucking wrestling game, why should there be death, dismemberment and crippling drug and emotional problems?[/quote]

    For realism.[/quote]

    Go play with a chainsaw or something if you want realism. This is a game emulating FAKE FIGHTING. Wrestling is filthy enough without having to have videogames emulating what happened to Dynamite Kid or Chris Benoit.
    •  
      CommentAuthorfullMETAL
    • CommentTimeNov 20th 2007
     
    I'm going to make a suggestion that should hopefully make some sort of (very) temporary peace between Greg and Spunk:
    In story or season mode, the more you continue to perform high-risk moves, the more you are kayfabe injured by weapon attacks and table bumps, and/or the more you refuse to tap out to limb-breaking submissions SHOULD result in damage over time that would weaken the affected area (much like setting Neck/Arm/Body/Legs to "Old Injury" in Fire Pro Advance) and make it more susceptible to targeted attacks and injury in story-advancing matches, forcing YOU the player to change up your in-match strategy (assuming an arcade-style match that focuses on the win over a work) to keep your area from getting re-injured.
    This could even allow for gimmick retooling if necessary (which goes back to the discussion on the Old Boards about multiple costumes/gimmicks per wrestler) to allow for, say, Kenta Kobashi to adapt from having used the Orange Crush to finish often to using the Burning Hammer or Burning Lariat more often after his knees completely went, making Orange Crush a rare finish, and somehow enhancing the mystique and gimmick.

    I hope that made sense.
    • CommentAuthorSpunk
    • CommentTimeNov 20th 2007
     
    I have no real issue with injuries, I think thats a great idea, but when you get into like 'should this guy get his arm amputated because he shot up too many drugs and took too many armbars' I'm just not listening anymore. This is a wrestling simulation, not a real life simulation. If you are going to add that why not add a wife to beat and kids to put plastic bags on and give crossfaces too after you've taken too many chairshots?

    A dude fucking his arm up because people keep attacking it in story mode is a fantastic idea. Having to go on the shelf and maybe get surgery because of that is another fantastic idea... Anything more than that is just way over-thinking it, and on top of that, Mel scripted the story mode fucking ages ago, its done. I doubt there is going to be an idea that'll come in that'll negate all of that work and force a re-write of it.
    •  
      CommentAuthordratsab
    • CommentTimeNov 20th 2007
     
    How about the storyline where your guy gets hooked on crack and the screen gets all blurry, and all your moves fail, that'd be a challenge.