Throw one guy into the turnbuckle, then throw his partner into the same turnbuckle, and they become stacked onto each other. Letting you do running attacks to do damage to both people. You could also do 1-on-2 grapples from this position possibly.
That sounds great. You could also think of some 1-on-2 reversals for standing double teams; the Smackdown! games only have 2 moves for that, pretty louzy.
By throw you mean Irish whip right? Id so in and of itself I don't think that would be very cool, but it would be awesome when it did not work. It would be so cool to try and Irish whip the second guy into the corner only to have him whip you at his partner who could then attack you.
Well Don I actually would be very happy if we could toss people onto other people. I just think you have to be very careful in how you do it. Slamming someone on a prone opponent is fine with some moves, but others may have to slide out of that persons way. Even gorilla press slams could be used to topple standing opponents.
[quote][cite] dratsab:[/cite]Throw one guy into the turnbuckle, then throw his partner into the same turnbuckle, and they become stacked onto each other. Letting you do running attacks to do damage to both people. You could also do 1-on-2 grapples from this position possibly.[/quote]
Bloody hell thats a pretty slick idea. We've already got irish whipping into turnbuckles working (still have some rotation bugs to fix though) but to do what you proposed shouldn't be much more work to add. Nice!
[quote][cite] PunkDraco:[/cite]Well Don I actually would be very happy if we could toss people onto other people. I just think you have to be very careful in how you do it. Slamming someone on a prone opponent is fine with some moves, but others may have to slide out of that persons way. Even gorilla press slams could be used to topple standing opponents.[/quote]
We do have the ability to activate the hit boxes on any body part at any moment during an animation. So in theory dropping wrestlers on top of other wrestlers is totally possible. You guys are on fire today!
The only thing is that our lying opponent strike selling animations suuuuuuuuuuuck and we need to redo them. Not nearly enough reaction for a lying chair shot never mind a press slam drop.
You need to be hella careful with that stuff. Remember I think it was the first Wrestlemania game for GC? You could knock people down by tossing your opponent and it just never made sense that you could knock over everybody in the ring by powerbombing one dude.
Now maybe that's too much to ask but imagine this A guy laying on the mat and your wrestler places a chair on him then he powerbombs onother guy on top of the first one then he goes to the ropes and nails them with an elbow drop :D
Well Spunk you bring up a good point. I think one way of doing this would be to calculate where a wrestler will land before the move happens. If he was going to land on anything except the mat you could increase the chances of the move not working or sliding to prevent this. That way you could easily tweak how often these moves happened, and by making them happen less often you could keep them exiting and prevent them from being spammed.