So, how's the Logic programming going? Have we gotten to Fire Pro level yet, or just up to basic AKI level (btw, there's a GameShark code to view Logic in WM2k so you don't have to look at IceMaster's VPW2 Menu Translations Guide)?
Chosing if the wrestler is agressive or defensive in certain situatins, does more grapple moves or more strikes etc. That wouldn't be as complex as Fire Pro and a lot better than No Mercy and SvR.
Uprising is going to be very basic. The programmers have been cleaning up the code to increase it's use of each individual state but we'll need a lot more time (and full time AI programmer) to get to the Fire Pro level. Remember, we've been building Uprising on this engine for ten months. Remember, Fire Pro has been going for 18 years so they've got a weeeeee bit of a head start on us ;-)
To get a wrestling game working at "just up to the basic AKI level" is no small feat. I tell ya guys, this experience has humbled the holy hell out of us. You can't appreciate the level of complexity and maturity in game mechanics by looking at the graphic capability of the console. No Mercy and Fire Pro are prime examples. The action in those games is dated and basic but the behavior and AI still shines ahead of those sexy looking WWE games these days.
So as Jetlag pointed out, we're going to start giving wrestlers personality and style simply by tweaking the percentages in certain situations. When that's working solid we can take it forward from there. To be clear though, Fire Pro is the standard we are ultimately shooting for and hope to one day attain but it will be in slow and steady increments.