This is my attempt at building a better moves topic.
Rather than listing moves you want animated, I'm hoping that some of you will list types of moves they would like to see done.
You could talk about a situation. Player 1 standing here does what type of move to player 2 standing/lying/something else here. A typical example would be player one is running in the ring and does a flying strike to player 2 who is standing in the ring. Thats an every day example, but I'm hoping people will cone up with some not so everyday scenarios and maybe list possible moves that could be done in that scenario.
Another thing that could be talked about here would be moves that involve the ropes or other environmental components used in every level.
With all this activity around here I'm just seeing if I can focus it to some more good use.
double powerbomb ala Y2J in no mercy,maybe add a 3rd move by trning it into a submission move ala samoa joe in TNA currently when he turns a pin attempted kcik out into a STF
I'd like it to be smart enough so that if I'm the undertaker doing a tombstone, I pin or not pin pending the situation. i.e., he doesnt go for the pin in a battle royal, on a table, or outside the ring. he does pin if it's in the ring with a tag match, or triple threat or 1-on-1
I just want a moonsault on to a standing opponent for my 1-2-3 Kid CAW. It hasn't been in ANY game since WWF RAW for SNES/Genesis. If it's in one of the Fire Pro games then I've yet to see it.
[quote][cite] The New Blueguy:[/cite]I just want a moonsault on to a standing opponent for my 1-2-3 Kid CAW. It hasn't been in ANY game since WWF RAW for SNES/Genesis. If it's in one of the Fire Pro games then I've yet to see it.[/quote]
Can't you do a moonsault to standing opponent in No Mercy?
I would like to be able to take a chamopionship belt put some icy hot on it... shiny it up real nice and then...turn that son of a b***h sideways and stick it str8 up dratsab's candy @$$
[quote][cite] valdik:[/cite]I would like to be able to take a chamopionship belt put some icy hot on it... shiny it up real nice and then...turn that son of a b***h sideways and stick it str8 up dratsab's candy @$$[/quote]
[quote][cite] valdik:[/cite][quote][cite] dratsab:[/cite][quote][cite] valdik:[/cite]I would like to be able to take a chamopionship belt put some icy hot on it... shiny it up real nice and then...turn that son of a b***h sideways and stick it str8 up dratsab's candy @$$[/quote]
Sounds hot, does that count as foreplay?[/quote] Well I guess for u anything stuck up your @$$ is hot ha? :D u take that[/quote]
I would like my wrestler to NOT run right through the ropes and through the wall...add that sucker to the bug list...
In all seriousness, I would like each and every position and situation between two characters to generate their own specific slot of moves. SO for example, with one button you could do a completely different flying move depending on if your opponent is standing in the ring, on the apron, on the floor, facing towards you, away from you, in the opposite turnbuckle, hung up on the ropes, etc.
Concerning situations, how about Player 1 whips Player 2 to the corner, and Player 2 may reverse this with a move? Such as the Whisper in the Wind, or a Jimmy Yang-style moonsault, or even a springboard crossbody.
As for pinning which was touched on earlier, I think the pin animation should be triggered by the pressing of another button/key during the animation of the move. Button pressed will result in a pin, no button press results in a clean finish without a pin.
This might be a bit advanced, but I figure is worth mentioning. If Player 1 has Player 2 in a boston crab, then Player 3 may jump from the top rope to hit a leg drop on the back of Player 2's head; all the while the boston crab stays on. This can be done for a select amount of moves, including cloverleaf, figure-four leglock, etc.
Another situation could be Player 1 perched on the top rope, and then Player 2 hits a strike - for examples sake, we'll say a dropkick - which sends Player 1 off of the turnbuckle, to the floor outside.
Player 1 could be positioned on the guard rail, hanging half over. Player 2 can then proceed to leap from the turnbuckle, or the apron, or hit a standing strike such as a scissor kick on Player 1's head.
During a tag team match, Player 1 tags in Player 2. Player 2 can then hit a move on Player 3, the opponent, at the command of a button. This can be performed in the form of a springboard dropkick, hurricanrana, etc. or a simple strike such as a punch from the other side of the apron.
Speaking of tag team dynamics, it would be nice if a player on the apron could become an active - albeit illegal - component of the action. The outside player could clothesline an opponent, suplex to the outside floor, strike, hold the arms, slap, eye rake - all from the other side of the ropes.
I'll probably post some more ideas as they come to me, and I hope some of these are worth considering for development.
[quote][cite] PWX_Dave:[/cite]In all seriousness, I would like each and every position and situation between two characters to generate their own specific slot of moves. SO for example, with one button you could do a completely different flying move depending on if your opponent is standing in the ring, on the apron, on the floor, facing towards you, away from you, in the opposite turnbuckle, hung up on the ropes, etc.[/quote]
Sorry to double-post, but I just saw that, and must agree whole-heartedly. Most specifically the coast-to-coast option for when the opponent is hung up in the adjacent turnbuckle. The champion of my local wrestling show I attend uses that very innovatively, with flipping body splashes, dropkicks, double stomps... it would be very worthy of making the game, in my opinion.
I would like to be able to drape stunned/weakened opponents over the middle rope for strikes (Bossman-style), submissions , and more importantly to set up your opponent for outside interference from your partner/manager. It would be cool to be able to lay your opponent over the rope and then distract the referee while your manager nails him with a chair or your tag team partner chokes him.
[quote][cite] Ugandan Threadkiller:[/cite]I would like to be able to drape stunned/weakened opponents over the middle rope for strikes (Bossman-style), submissions , and more importantly to set up your opponent for outside interference from your partner/manager. It would be cool to be able to lay your opponent over the rope and then distract the referee while your manager nails him with a chair or your tag team partner chokes him.[/quote] Yeah nice idea
I'm glad you guys agree. I think a great way to make PWX stand out is to simply provide more situations than any other game. Of course, that all costs money to develop but it's zero risk for us at this point. We already have our characters switching between grapple positions and chaining animations together. We can do it, we just need to pump more content into it.
One thing thatd be awsome. Ever seen the video from an ECW match where a guy is doing a top rope powerbomb but it gets reversed in mid flight into a hurricarana? It looks absolutely insane, you can see it in the Rise and Fall DVD. too cool
It would be nice to have even a HALF-fledged Apron Grapple situtation set (grappling in AND grappling out). I'm glad it was in VPW2/NM, but I was gritting my teeth at the limited number of moves to an opponent ON the apron until RAW2 added some more.
And I support the middle rope moves situation, but there are too few moves that actually set it up (mostly a Scissor Sweep in the general vicinity), so maybe we could *GASP-CHOKE* make the middle-rope set up a *GASP-CHOKE AGAIN!* HOT-SPOT using the Miscellaneous Action button! Then you can assign a "Middle Rope Kneeling" move like the Boss Man/Austin attack, the Y2J attack (similar but different), the 619/Tiger Rope Feint (as a Middle Rope Special), the Mark Henry through-the-rope attack (another Special), or a Savage-style flying-over-the-rope Rope Choke Drop. And that's just moves you can do from INSIDE the ring on the Middle Rope opponent! Imagine someone on the OUTSIDE grappling a middle-rope opponent!
[quote][cite] The New Blueguy:[/cite]I just want a moonsault on to a standing opponent for my 1-2-3 Kid CAW. It hasn't been in ANY game since WWF RAW for SNES/Genesis. If it's in one of the Fire Pro games then I've yet to see it.[/quote]
Um yeah its in Fire Pro. There is a moonsault onto a standing opponent and a springboard moonsault onto a standing opponent. It leads to a pin, too.
Okay, this will sound bizarre and out there, but I'll put it down in writing (or typing) anyway.
For some future wrestling game, it would be amazing if you could control the moves to a greater extent (no, I'm not talking just UCM's from Smackdown vs. RAW 2007). What if, mid-hurricanrana, you could decide to plant your opponent on the middle rope, or send them over the top rope to the outside, or just execute the move in the ring? This would give a player control of moves, and require less 'set-up' or 'hot-spots' for certain situations, such as the middle-rope resting.
Probably very far off, but it came to me, and I think it would be pretty damn revolutionary.
[quote][cite] PunkDraco:[/cite]Any ideas of how you'd want that done?[/quote]
I've stated before, I have no clue as to how the technological programming of ANY game works. I'm more of a visionary, haha. I would endeavour to figure out a way, if I knew the first thing about programming, which I don't.
Oh I would also like to see any moves done to an opponent as hes standing up from the ground. I'm not sure if we would need an entire strike and grapple set to kneeling opponents. I would really like to see moves like the shining triangle and the shining wizard in the game. I just love any move where you run at your opponent and use his knee as a step stool. Even if there was not an entire move set for these situations I would like to have the option of using one of my running attack move slots as this type of move. I would then just have to attack my opponent at the right time for the move to work. Eh, I don't know.