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Vanilla 1.1.2 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    just a few to tick me over till release...lol

    1) can wrestlers running jump through/over ropes to player on outside?
    2)can a wrestler to a backflip/assai moonsault from outside of ring ropes to the floor?..or reverse and sling shot into the ring from outside?
    3)where will weapons be situated?(random in the ring,under? in the crowd?)
    4)do wrestlers get tired?
    5)and finnaly........are ladders climable?
    •  
      CommentAuthorPWX_Dave
    • CommentTimeOct 20th 2007
     
    1) can wrestlers running jump through/over ropes to player on outside?
    You bet. The animations for such moves are done and running attacks are already working as well.

    2)can a wrestler to a backflip/assai moonsault from outside of ring ropes to the floor?..or reverse and sling shot into the ring from outside?

    Yes and Yes.

    3)where will weapons be situated?(random in the ring,under? in the crowd?)

    For now, steel chairs will be available outside the ring on the floor.

    4)do wrestlers get tired?

    You mean like in Fire Pro? Nope.

    5)and finnaly........are ladders climable?

    Sorry! Not yet! We thought we'd ask everyone when the Development Zone opens which they want us to finish first, ladder or table interaction.


    Thanks for the questions!
    • CommentAuthorspudz
    • CommentTimeOct 20th 2007
     
    Of course you should do the tables first...
    • CommentAuthorhacksaw319
    • CommentTimeOct 20th 2007
     
    Mmmh , even though i love a ladder match dearly, i think table smashin is more important.
    •  
      CommentAuthorsmblion
    • CommentTimeOct 21st 2007
     
    Tables first ;)
    •  
      CommentAuthorvaldik
    • CommentTimeOct 21st 2007
     
    Hell Yeah get'em tables out baby (team 3D can eat my @$$)
    • CommentAuthorshamrock
    • CommentTimeOct 21st 2007
     
    so you don't have any stamina system in this at all?
  2.  
    Yeah, what happened to the stamina system?
    • CommentAuthorhacksaw319
    • CommentTimeOct 21st 2007
     
    Yeah, what did happen.
    •  
      CommentAuthorvaldik
    • CommentTimeOct 22nd 2007
     
    Yeah what happened to it
    •  
      CommentAuthorsmblion
    • CommentTimeOct 22nd 2007
     
    I don't remember any mention of a Stamina system in Uprising.. Are you guys thinking of the eventual full PWX?
    •  
      CommentAuthorPWX_Dave
    • CommentTimeOct 23rd 2007
     
    It's literally in development now for Uprising but no promises we can get it to work the way we want to in time.
    • CommentAuthorhacksaw319
    • CommentTimeOct 23rd 2007
     
    Nice in the final you should implement "rest holds"
    •  
      CommentAuthorsmblion
    • CommentTimeOct 24th 2007
     
    I was hoping that SvRs new system would be able to simulate rest holds, but apparently that's not how it's designed. Really unfortunate cause it seems like a natural system for that.
    • CommentAuthorlchr788
    • CommentTimeOct 25th 2009
     
    Would love to see tables first and foremost!
    • CommentAuthorsirdingus
    • CommentTimeOct 25th 2009
     
    Whatever happened to that development zone
    •  
      CommentAuthorPWX_Dave
    • CommentTimeOct 26th 2009
     
    We're gonna open that up when Uprising launches. We hope to have plenty of feedback to talk about then!
    • CommentAuthorsirdingus
    • CommentTimeOct 26th 2009
     
    Wicked.

    Has there been progress on Stamina or is that still an after thought? That is something I don't think i've seen in a North American game unless you count the old SNES games with the energy bar that drained.

    It would really make special's something special. I like the idea.