He hits a flying shoulder block then the AI is programmed that since it hit that move, the next move to use is the protobomb from there it continues from 5 knuckles to FU.
Just an example, was wondering how hard it would be. Also, you should be able to set whether to continue the combo if someone approaches you, or to stop the combo and defend yourself when an enemy is in vicinity.
Sounds like a great idea. But yeah as long as there's a chance of defending or reversing the move. (I.e. Moving out of the way when he drops the 5-knuckle shuffle)
Well I don't mean like he would just do them all in one move. I mean the CPU would just know to attempt doing the next move. Like if it was a CPU vs CPU match.
Yeah I have a pretty good combo structure in my head along those lines that should logically implement some of the classic spots in wrestling. I'll try to put to text soon but right now im pooped. For AI computer logic I think it would just be a matter of designating connected moves and upping the logic % when said move occurs.
Sounds good, as long as there is a percentage chance he might not ALWAYS go for the moves in that combination - which I suppose is quite like KoC (Kenta Kobashi always does his taunt before his lariat).
[quote][cite] Krow:[/cite]Sounds good, as long as there is a percentage chance he might not ALWAYS go for the moves in that combination - which I suppose is quite like KoC (Kenta Kobashi always does his taunt before his lariat).[/quote]
Chances are, if its an idea, its been given. Or your like me and you go off into a long ass email that Dave has to read just to make him point out an old import that did the same thing. Thats just how it goes :) Its why I go in and out of retirement.