Bat Shit Wrestling
So many of you have told us how much you love the crazy ragdoll physics bumps that are possible in Pro Wrestling X. And while we’ve always wanted PWX to pay respect to the old school wrestling games where wrestlers sold moves like wrestlers and not rubber chickens we totally acknowledge the amount of fun these ragdoll options are.
So imagine my reaction a few days ago after our lead programmer gave us a new update and I saw that the random physics possibilities were increased exponentially. Now, when you suplex someone through a table in the corner we can trigger ragdoll in the victim when he connects with the table. Wood and bodies flying all willy nilly everywhere!
Please Don’t Go
Mat Dickie has announced he is stepping away from game development at least temporarily. His statement is as follows:
“I’ve been doing this long enough to know how entire eras begin and end, and the writing on the wall is as clear to me now as it was 10 years ago. But I didn’t want to disappear again without giving my supporters an explanation.
Although there’s a lot more I wanted to do with this 2D format, even I’m getting tired of the “same old shit” and it’s becoming increasingly difficult to squeeze fresh games out of an old system. The next technological leap will not occur until I step back and dedicate myself to starting from scratch behind closed doors.
Forcing my hand is the frightening intolerance of every single store I’ve worked with – from Steam to Google and Apple. They’ve all made it clear that my brand of game development is not welcome on their platform, and I’d rather jump before I’m pushed. Working in this politically-correct climate is like being a jester in the court of a mad king who could execute you for any petty reason! It’s a miracle I even lasted this long.
My relationship with my own audience will also descend into civil war if we keep taking each other for granted. I’m tired of the same old arguments that accompany every project – from when it’s released to how much it costs, and how often it’s updated. Let’s just accept that whatever people want from a game, it’s no longer something I’m capable of delivering. All I ever wanted to do was offer gamers an alternative.
I don’t want to sound too negative here because my story is mostly positive, and even this will prove to be for my own good. I’ve accomplished everything I ever wanted to in this business – in 2D and 3D, on PC and mobile, inside the ring and outside of it.
Ironically, I can’t imagine a more varied resume coming out of one man?! As much as journalists and trolls like to downplay these accomplishments, objective number-crunchers like App Brain have me in the “Top 1%” of companies in the industry – let alone individuals. I remain proud of my “hi scores” and thankful to the millions of people who made it possible. That’s why I always spelled my name with one T:
Thanks for playing!”
Question of the Week
If you could set up any bat shit crazy high spot to take advantage of PWX’s upcoming objects and wrestlers random physics support what spot would you create?
I’m thinking we have tables and we have a scaffold so…
Quote of the Week
I’m dedicating this week’s quote to my fellow indie wrestling game developers willing to step up every day and face the fight:
“It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat.” – Theodore Roosevelt
In the meantime and in between time, that's it, another edition of Wrestling Gamers United.