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Wrestling Gamers United Newsletter #836

Trouble Walkin’

The improvements to Pro Wrestling X with this upcoming engine upgrade start right from the very core of movement. One of the most common things we heard from you guys is that the overall speed of the game is maybe just a little too far to the AKI side of things and many of you were hoping for a reasonable tweak to that. Heard ya loud and clear.

Recent internal builds I’ve been playing have had a noticeably quicker responsiveness that I hope you’ll dig. Just walking around the ring feels better and faster. Our greater control over the animation gives us the ability to play around with all sorts of animation parameters in real time as you play. So the same powerbomb animation can feel like a dramatically paced finisher for a heavyweight or a snappy quick powerbomb for a cruiserweight. Cool stuff!

Twitch New Build

Wanna peak behind the curtain and see what only the crew usually sees? Check out the latest Twitch where Eric walks you through the recent internal update builds and the progress we’re making…

Quote of the Week

“Most of the things worth doing in the world had been declared impossible before they were done.” ? Louis D. Brandeis

Question of the Week

A giant asteroid is heading towards earth and you have time to play just one match in one wrestling game before it’s lights out. What game and what match do you play?

In the meantime and in between time, that's it, another edition of Wrestling Gamers United.

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