Up this week: Chair (is) Shot; Sonnybone Interview
Chair (is) Shot
Hidee ho! Sent out the newsletter early to Facebook users this week. Since Friday is Remembrance Day and my wife has Thursday night off work with a bottle of Tequila in the house, I doubt I’ll be up too terribly early on Friday.
Just general good progress to report this week to y’all. The latest build of the game I just played through minutes ago is looking and working better. Some general clean up was done and in the screenshot I’ll post to Facebook as well you’ll see that odd white outline is gone from around the characters.
The odd bug this week had to do with the chair, actually. For some reason the model isn’t texturing properly on Nvidia cards. Never had this issue before with any of our other art content. But for the most part it’s been a good week with improved ropes, submissions, and apron moves. Fingers crossed for screenshots of stuff you’ve never seen before in the next few weeks. Woohoo!!
Indie developers are on the verge of becoming an exciting new force in the wrestling game scene. In the past we’ve had guys like Mat Dickie, Adam Ryland, Dave Horn, and others who’ve done a great job of bringing us alternatives to the mass market (WWE, TNA, etc) products.
I’d like to introduce you to another indie developer that I hope we’ll be hearing more of in the future. He’s already made a name for himself in the Fire Pro community (for better or for worse…Fire Pro HD anyone?) and he has shown an active commitment to getting other unique wrestling related projects completed and shipped, often to healthy reviews.
In this interview he talks about his plans for his ambitious wrestling game project, Suplex, as well as his other endeavors. Hate him? Love him? I’m willing to bet he ain’t going away so you might as well get to know him. Read on!
In the meantime and in between time, that’s it, another edition of Wrestling Gamers United.