The pro wrestling game made for the fans

About Pro Wrestling X

The genesis of Pro Wrestling X was formed in 2002. Fans of the wrestling game genre were left bitterly disappointed by glitchy, lackluster titles. Dissatisfied gamers found a collective voice online, and one of these voices – Dave Wishnowski – quit his job and set out to make his own wrestling game.

After nearly ten years, the founding members of Pro Wrestling X are still standing and still working. Here’s a quick rundown of what we believe, where we’ve been, and where we’re going.

What we believe

The belief in a few core principles led to Pro Wrestling X, and those philosophies are with us to this day.

Where we’ve been

For those that have been with us since 2002, you already know it’s been a long, strange trip. Don’t let anyone fool you – making your own video game is tough. We’ve had enough stops and starts to rival Duke Nukem Forever.

For those new to Pro Wrestling X, we’re posting a six-part Complete History of Pro Wrestling X to get you up to speed. For the more psychotic, you can read our archives: 473 weeks of e-mail updates to the project.

Where we’re going

Our first release – Uprising – is currently in active development. While it won’t be the second coming of legendary wrestling games like Virtual Pro Wrestling 2, No Mercy and Fire Pro, we hope it sets a foundation for future expansion.

Pro Wrestling X will only succeed with your help. We have exciting news coming in the days and weeks ahead, please find us on Facebook, follow us on Twitter and sign up for our weekly e-mail list. Please tell your friends!

For those who have been with us since the beginning, we can’t thank you enough for all your support. It will not be forgotten.