The roots of Pro Wrestling X go back to the spring of 2002. Fans of the wrestling game genre, eagerly anticipating the continued evolution of gameplay promised by the top developers, were left bitterly disappointed. The massive publishing houses had rushed through their production cycles, producing glitchy, lackluster titles.
Thanks to the Internet, dissatisifed gamers managed to developed a collective voice, Wrestling Gamers United. Founded by Dave Wishnowski, WGU’s goal was simple: to let the developers know what the true gaming fans wanted.
While there may have been a voice, there cerainly wasn’t an audience. Calls and petitions were ignored by all the major developers. Giving up would have been easy. Dave decide to take another approach: he was going to make his own game.
Without any experience in programming or animation, without even so much as a foot in the door of the industry at large, Dave announced that it was his intention to make a wrestling game. A game that was built by the people, for the people.
For five years, Dave, a small crew of developers and the fans have poured their heart and souls into making the dream a reality. The goal of making a game built on the shoulders of fan support isn’t just the stuff of pipe dreams… it’s a reality. It’s happening.
And when all’s said and done, the gaming industry is going to see what a real wrestling game looks like. The fans have demanded it. Our business is making your game.
— Abridged from Mel Hauser’s History of Wrestling Gamers United
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