The pro wrestling game made for the fans

Entries for November 2006

Screen Shot Saturday #80

We’ve got a wide variety of stuff for this week: great progress on the gymnasium level (featuring new crowd barriers and a wall clock; a new lighting test for the Hammerlock; and a behind-the-scenes of Dave acting like the Big Bossman.

Wrestling Gamers United Newsletter #246

Up this week: Who IS this guy?!; Boo hoo hoo; Link of the Week; Question of the Week

Screen Shot Saturday #79

More progress has been made on Tim’s gymnasium level, and Brendan’s been working on a new chairshot animation.

Wrestling Gamers United Newsletter #245

Up this week: Nerds!; Yukes Conspiracy!; Downloadable Content; Shaming the Shark; Link of the Week; Question of the Week

Screen Shot Saturday #78

This week, we’re showing off the three states of damage to our steel chair weapon. we’re also showing how skin files work in PWX (and most modern 3-D games) – flat 2-D images wrapped around a 3-D model.

Wrestling Gamers United Newsletter #244

Up this week: Chairshots; Racism chuckles!; Love for Sale; Link of the Week; Question of the Week

Screen Shot Saturday #77

Once again, we’ve listened to fan feedback and improved our Sharpshooter and Rings of Saturn animations. we’ve also got Tim’s new gymnasium renders (very nice) and more behind the scenes of PWX.

Wrestling Gamers United Newsletter #243

Up this week: Burn your Boats; Publishing situation; This week’s progress; New WCW game!; Midway losses hurt TNA?; WGU shirts; Link of the Week; Question of the Week

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