Pro Wrestling X

PWX Archives for July 2006

Screen Shot Saturday #63

As promised in this week’s newsletter, there’s been work done on the various body types of Pro Wrestling X.

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Screen Shot Saturday #62

The normal mapping process that adds detail and quality to the low-poly character models is about 70% complete. While not yet finished, you can already tell what a nice difference it will make, especially to the face. we’ve also got another pic of the studio, which makes this web designer glad he’s safe in Michigan :)

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Screen Shot Saturday #61

For this week, we’ve got screens taken during the production of the different body types, showing how Darrell sets up reference pics to model from.

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Screen Shot Saturday #60

This week, the focus was on more concept art and pre-production, while the 3D crew worked out the pipeline from from 3D software to the game engine.

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Screen Shot Saturday #59

Yeah, we know they aren’t really all screen shots, but that’s OK. For this week, we’ve got Dane scale shots, and more behind-the-scenes at PWX.

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