The pro wrestling game made for the fans

Entries for July 2006

Screen Shot Saturday #63

As promised in this week’s newsletter, there’s been work done on the various body types of Pro Wrestling X.

Wrestling Gamers United Newsletter #230

Up this week: Body Rockin’; A drive in the country; Own a PS3 game? You may never; Link of the Week; Question of the Week

Screen Shot Saturday #62

The normal mapping process that adds detail and quality to the low-poly character models is about 70% complete. While not yet finished, you can already tell what a nice difference it will make, especially to the face. we’ve also got another pic of the studio, which makes this web designer glad he’s safe in Michigan :)

Wrestling Gamers United Newsletter #229

Up this week: Mighty Morphin’ Dane; Caption winner; Link of the Week; Question of the Week

Screen Shot Saturday #61

For this week, we’ve got screens taken during the production of the different body types, showing how Darrell sets up reference pics to model from.

Wrestling Gamers United Newsletter #228

Up this week: Pump…you up; TNA theory; New WGU shirts!!; Caption ideas; Link of the Week; Question of the Week

Screen Shot Saturday #60

This week, the focus was on more concept art and pre-production, while the 3D crew worked out the pipeline from from 3D software to the game engine.

Wrestling Gamers United Newsletter #227

Up this week: From a limp to a shuffle; Dear fans who got us here…fuck y’all!; Own a PS3 game? You may never…; Link of the Week; Question of the Week

Screen Shot Saturday #59

Yeah, we know they aren’t really all screen shots, but that’s OK. For this week, we’ve got Dane scale shots, and more behind-the-scenes at PWX.

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