Entries for July 2006
Screen Shot Saturday #63
As promised in this week’s newsletter, there’s been work done on the various body types of Pro Wrestling X.
Wrestling Gamers United Newsletter #230
Up this week: Body Rockin’; A drive in the country; Own a PS3 game? You may never; Link of the Week; Question of the Week
Screen Shot Saturday #62
The normal mapping process that adds detail and quality to the low-poly character models is about 70% complete. While not yet finished, you can already tell what a nice difference it will make, especially to the face. we’ve also got another pic of the studio, which makes this web designer glad he’s safe in Michigan
Wrestling Gamers United Newsletter #229
Up this week: Mighty Morphin’ Dane; Caption winner; Link of the Week; Question of the Week
Screen Shot Saturday #61
For this week, we’ve got screens taken during the production of the different body types, showing how Darrell sets up reference pics to model from.
Wrestling Gamers United Newsletter #228
Up this week: Pump…you up; TNA theory; New WGU shirts!!; Caption ideas; Link of the Week; Question of the Week
Screen Shot Saturday #60
This week, the focus was on more concept art and pre-production, while the 3D crew worked out the pipeline from from 3D software to the game engine.
Wrestling Gamers United Newsletter #227
Up this week: From a limp to a shuffle; Dear fans who got us here…fuck y’all!; Own a PS3 game? You may never…; Link of the Week; Question of the Week
Screen Shot Saturday #59
Yeah, we know they aren’t really all screen shots, but that’s OK. For this week, we’ve got Dane scale shots, and more behind-the-scenes at PWX.
:


